Designed by Avendesora (D20 Radio Forums), Donovan Morningfire (D20 Radio Forums), and HeartofJuyoMk2.
Medium/Large (see text), Lightsaber
A few extremely rare, archaic lightsabers used a dual-phase focusing crystal arrangement. Originally created to provide a lightsaber wielder with an adjustable blade, only a few of these weapons are known to exist. Such weapons are certainly not beyond the capability of a Jedi to create given enough time and materials.
Creating a dual phase lightsaber adds +5 to the Use the Force DC for building the weapon (see “Building a Lightsaber” in Chapter 3 of SECR) and requires an additional focusing crystal. Harmonizing and imbuing the additional crystal takes no additional time.
When used, a dual-phase lightsaber can be set for either standard length (about 130 cm) or more than double that (300 cm) at the flick of a switch (a swift action). As a standard action, the user can feint in combat while switching the blade’s length. This trick grants a +2 circumstance bonus on the wielder’s Deception check for the purposes of feinting, but it does not work more than once against the same opponent.
Setting the blade longer does not change a lightsaber’s damage, but it does change the lightsaber to a large weapon. The additional length increases the wielder’s reach by 1 square, but imposes a -2 penalty on Use the Force checks to use the Block or Deflect talents.
A dual-phase lightsaber requires a special energy cell to operate (the cost is ten times the price of an ordinary energy cell, but it lasts almost indefinately.)
| WEAPON |
COST |
DMG |
STUN |
WT |
TYPE |
AVAIL |
| Dual Phase Lightsaber |
6,000 |
2d8 |
- |
1.2 kg |
Energy and Slashing |
Rare |

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January 5th, 2009
Lambach
Medium, Light sabre (Rebellion Era)
Tapani Lightfoils were weaker than authentic lightsabers due to the poor quality focusing crystals used in their manufacture and the relatively low level of craftsmanship compared to jedi artisans. The Empire considered carrying a lightfoil to be a show of support for the Jedi Order and functioning lightfoils had been outlawed. Many Tapani nobles still carried nonfunctioning lightfoils as status symbols. Some of these nonfunctioning weapons could still be activated if a secret switch was activated.
On a natural role of 1 a lightfoil ceases to function until a fullround action and a DC 15 mechanics check can be used to repair it.
| WEAPON |
COST |
DMG |
STUN |
WT |
TYPE |
AVAIL |
| Light Foil |
1500 |
1d12 |
N |
1 kg |
E,S |
Rare, Illeagal |

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January 3rd, 2009
Battle Precognition
The following talent is intended for use as part of the Sense Talent Tree…
You can use your Wisdom modifier instead of your Dexterity modifier for your bonus to Reflex Defense.
Prerequisites: Precognition

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January 2nd, 2009
Precognition
The following talent is intended for use as part of the Sense Talent Tree…
You can now make a DC 25 Use the Force Check to avoid being surprised in combat. You are not considered flat-footed and can act normally during the first round of combat. You cannot take 10 on this check.
Prerequisites: Force Perception

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January 1st, 2009
Designed by jedi_master_yelrahc.
The scimitar, or sc’rath, was a weapon favored by the Togorian people, especially by the males who shunned sophisticated technology. Expertly crafted, individually made scimitars fetched a handsome price when exported from Togoria.
|
WEAPON
|
COST
|
DMG
|
STUN
|
WT
|
TYPE
|
AVAIL
|
|
Togorian Scimitar
|
3,000
|
1d12
|
-
|
6 kg.
|
Slashing
|
Licensed
|

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December 31st, 2008
Designed by jedi_master_yelrahc
Large, Advanced Melee
When Togorian weaponsmiths acquired vibro weapon technology, they incorporated it into later redesigns of the traditional Togorian scimitar, or Sc’rath, creating a version of the classic weapon prized by interstellar vibroblade collectors.
|
WEAPON
|
COST
|
DMG
|
STUN
|
WT
|
TYPE
|
AVAIL
|
|
Togorian Vibro-Scmitar
|
8,500
|
2d8
|
-
|
5 kg.
|
Slashing
|
Licensed
|

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December 31st, 2008
Designed by Shadowrunner.
You use the force to inflict crippling pain on your target without actually damaging them.
Prerequisite: Crucitorn (see saga-edition.com)
This is a favoured ability of Imperial Inquisitors Time: Standard Action. Target: One Target within 6 squares and line of sight.
DC 15: If your UtF check beats the target’s Will defence, they move one step down the condition track and can only make a swift action on their next turn.
DC 20: As DC 15 only they move two steps down the condition track.
DC 25: As DC 15 only they move three steps down the condition track
Special: At then end of their next turn, the target moves up the condition track equal to the number of steps they went down, returning them to their previous position. You may maintain this power for a number of rounds equal to 1+ your Charisma modifier. Maintaining it takes a swift action each turn.

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December 30th, 2008
Battlemind
You can increase your prowess in combat, using the Force to enhance your concentration and commitment in battle.
Prequisites: Battle Strike. Time: Move Action. Target: You.
Make a Use the Force check. You receive a Force bonus to your attack. The bonus lasts for a number of rounds equal to your Charisma bonus (Minimum of 1). The result of the check determines the effect, if any:
DC Force Bonus
15 +1
20 +2
25 +3
30 +4
Special: You can spend a Force Point to increase the power’s Force bonus by +2.

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December 29th, 2008
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