
Designed by Majestic Moose
You have mastered the subtleties of the Aing-Ti tradition, learning to move yourself and others with the speed of thought. Time: Move Action. Target: You.
Make a Use The Force Check. The result of the check determines the effect, if any.
DC 20: You disappear and re-appear up to 3 spaces away. This movement is not hampered by difficult terrain or low objects, and your destination must be within Line of sight of the origin. You provoke no AoO for this movement, but you may not use this while grabbed or grappled.
DC 25: As DC 20, but you may re-appear up to 4 spaces away.
DC 30: As DC 20, But you may re-appear up to 5 spaces away.
Special: By spending a force point, this power may be used as a standard action to move another object or character. Your UtF must exceed the target’s will defense (or grapple check, for vehicles) to be affected. The power has a range of LoS when used this way.

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July 13th, 2008
7287pwkr

Converted by Karsil Draken. Editted by Tao.

Kouhuns were vermiform arthropods with segmented bodies, roughly thirty centimeters long, from the jungle world of Induomodo. Small, silent, and fast, kouhuns were capable of delivering a fatal and quick-acting neurotoxin through their bite, as well as a nonfatal but nonetheless painful sting from their tails. Kouhuns were white in color, though they also existed in reddish-brown and black varieties.
Because of their many advantages for covert killings, kouhuns were a favored weapon of assassins. They would be starved so that they would attack immediately upon being released, then infiltrated into a victim’s home via a droid, package, or even by slipping through tight spaces such as open windows or ducts. Kouhun nests, the result of escaped kouhuns from assassins, could be found on a number of worlds from the Outer Rim Territories to the Core, including Coruscant.
Kouhun CL 4
Diminutive beast 4
Init +8; Senses Perception +6; Blindsight;
Defenses Ref 25 (flat-footed 19), Fort 10, Will 9
hp 6; Threshold 10
Speed 4 squares, Climb 4 squares.
Melee Bite +9 (1 + lethal poison) or
Melee Sting +9 (1d6-1 + nonlethal poison)
Base Atk +3; Grp -6
Abilities Str 9, Dex 22, Con 11, Int 1, Wis 8, Cha 10
Feats Weapon Finesse
Skills Climb +14, Perception +6, Stealth +21
Poison: If the kouhun’s sting or bite attack succeeds, make a separate 1d20+10 attack against Fortitude Defense. If the attack succeeds the target moves -1 step on the condition track. If the target has been injected with the lethal toxin, they also suffer 2d6 damage. The poison attacks each round until cured with a successful DC 15 Treat Injury check.
Notes:
Having a completely blank mind, it has a +10 bonus against Mind Affecting effects.
The kouhun used by Zam Wessel in the attempted assassination of Senator Amidala lacked the nonlethal stinger possessed by many kouhun.

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July 12th, 2008
7287pwkr

Designed by Alt F4

Region: Outer Rim
System: Dagobah system
Diameter: Unknown
Climate: Humid
Gravity: Unknown
Suns: 1, Dagobah
Moons: None
Length of Day: 23 standard hours
Length of Year: 341 days
Sapient Species: Hepsalum Tash (loose canon)
Population: Unknown
Government: None
Capital: None
Major Exports: Unknown (speculation: none)
Major Imports: Unknown (speculation: none)
Knowledge Galactic Lore: (strict canon)
| DC |
Result |
| 35 |
Dagobah is a remote, swampy world which does not appear on any modern star charts. |
Knowledge Galactic Lore: (loose canon)
| DC |
Result |
| 20 |
Dagobah is a remote, swampy world which has more than once been classed as unsuitable for colonization. The planet has no advanced civilization, but is teeming with life. |
| 25 |
About a year after the Battle of Endor, the New Republic had a base on Dagobah located on Mount Yoda. |
| 30 |
Dagobah was the hiding place of Master Yoda, and served as Luke Skywalker’s training grounds during his instruction by Master Yoda. Yoda’s strong presence in the Force was masked by the planet’s abundant life and a cave near his hut which was strong with the Dark Side of the Force. |
Knowledge Life Sciences:
| DC |
Result |
| 20 |
Dagobah’s swamps are home to a vast array of plants and animals, some of them dangerous. (change DC to 35 for strict canon). |
Compiler’s Note: Dagobah is plagued by conflicting stories and inconsistencies. This is particularly true in regards to how much information is known about Dagobah by the galaxy at large, and how closely Luke Skywalker guarded information about the planet after the Battle of Endor. To facilitate the needs of a wide range of GMing styles, information on the planet has been presented in both a strict reading of the canon, and a loose reading.
For a look at a strict reading, see the Dagobah article in the Star Wars Databank.
For a looser reading, see the Wookieepedia entry on Dagobah.

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July 11th, 2008
7287pwkr

Designed by Alt F4

System: Coruscant system
Diameter: 12,240 km
Suns: 1, Coruscant Prime
Population: Over 1 Trillion
For additional details about this planet, see the Star Wars Saga Edition Core Rulebook, Chapter 13.

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July 11th, 2008
7287pwkr

You think you can face me? I have lived for millenia, child. I have died, and I have cast off the icy embrace of death and the grave. I am the boogie man that makes the baby padawans cower beneath their sheets. What could you possibly do to frighten me?
- Set Harth.

Trained in the Jedi Academy centuries before the rise of the Empire, Set Harth was an impatient, hot-headed youth whose aggression would eventually lead him down the dark path after the death of his master Aru-Wen. With his Master Aru-Wen dead at the battle of Ruusan, young Set was free to explore the mysteries of the Force without the guidance of the Jedi Order.
He traveled the galaxy, searching the dark forgotten corners of history, uncovering dark side sites and Sith artifacts long ago forgotten to the Jedi Order. On Ruusan, Set would complete his fall to the darkside, facing off against a Sith warrior for possession of a powerful artifact that would lead him deeper into the dark lore of the Sith. He would spend the rest of his years plumbing ancient tombs and crypts, adding to his ever expanding collection of Sith lore and artifacts.
Though little is known of Harth’s later years, Set has become something of a galactic boogey man. While the Jedi Council dismisses later Harth sightings as superstition and urban legend, it is not outside the realm of possibility that in his great library of Sith knowledge, Set Harth has discovered the secret of immortality.
Set Harth CL 14
Medium Human Jedi 7/Force Adept 5/Sith Lord 2
Force 14; Dark Side 16;
Init +10; Senses Perception +22;
Languages Basic, Huttese
Defenses Ref 30 (flat-footed 27), Fort 28, Will 30; Fearless; HP 110; Threshold 28
Speed 6 squares
Melee lightsaber +16 (3d8)
Base Atk +12, Grp +15
Atk Options Acrobatic Strike, Running Attack
Special Actions Crippling Strike, Power of the Darkside, Temptation
Force Powers Known Battle Strike (3), Dark Rage, Force Grip (2), Force Lightning (3), Force Slam (2), Force Thrust, Mind Trick, Move Object, Negate Energy (2), Rebuke (3), Surge
Force Techniques Force Point Recovery, Improved Sense Force
Force Secret Transfer Essence
Abilities Str 10, Dex 16, Con 12, Int 12, Wis 16, Cha 18
Talents Channel Aggression, Crippling Strike, Dark Side Sense, Empower Weapon, Force Cloak, Force Perception, Power of the Dark Side, Swift Power
Feats Acrobatic Strike, Force sensitivity, Force Training (5), Running Attack, Skill Focus (Use the Force), Weapon Finesse, Weapon proficiency (lightsabers), Weapon proficiency (simple weapons)
Skills Acrobatics +15, Knowledge (galactic lore) +13, Knowledge (life sciences) +13, Use the Force +22
Possessions 800 credits, access to small starship, data pad, dirty jumpsuit, lightsaber (Set Harth has constructed his own lightsaber), medpacs (5), Sith holocrons and artifacts, thermal detonator

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July 10th, 2008
7287pwkr
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