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Shards Of Destiny: Shackles of the Heart

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  1. Protheuz
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    Iniciative count
    Trek
    Key-lara
    Kabur
    Prit
    Others

    The three other cons are:
    A wookie with a vibro-ax and armor
    A iridonian with a mean looking rifle
    A human with a missile laucher

    Eldred , Ander and Agon are all using pistols.

    Prit can't use double agent as there are no enemies
    Besides your door, you can only see a huge grate on the floor.

    The familiar voice of the warden comes to the arena.

    "Welcome my gladiators. Today is your first test. Fight well or die."

    Speak with the flame...
    Let the Fire roar...
    Posted 6 months ago
  2. Protheuz
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    Treks turn

    Speak with the flame...
    Let the Fire roar...
    Posted 6 months ago
  3. Kappa
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    Prit can't use double agent as there are no enemies

    Hmm.. right. It's stated to roll along with initiative to affect all enemies with line of sight. In this case.. is it useless because no enemy to affect? Or may I roll later?

    Posted 6 months ago
  4. Ainak
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    Trek is quick to dash out into the arena and immediately moves to the right flank. He has a look around in an attempt to detect enemies.

    Double move to S4
    Perception test: 1d20+7 → [14,7] = (21)

    Posted 6 months ago
  5. Protheuz
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    Perception checks are standart actions Ainak, unless new enemies arrive on you field of view - it is a reaction.
    Prit can use it after the enemys arrive.

    You all start hearing a sound coming from the grate, as if a slow lift is carrying something towards the arena.

    Key-laras turn

    Speak with the flame...
    Let the Fire roar...
    Posted 6 months ago
  6. Amducious
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    Key-lara mirrors Trek's movement, down the opposite flank.

    Double Move to E4.

    "Who I am is not important—my message is." Revan
    Posted 6 months ago
  7. Otter
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    Kabur not one for staying back during a fight moves forward.

    Double Move to L7

    Tahiri Veila: "That's funny."
    Corran Horn: "Funny ha ha or funny we're about to die?"
    Posted 6 months ago
  8. Protheuz
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    prit

    Speak with the flame...
    Let the Fire roar...
    Posted 6 months ago
  9. Kappa
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    Prit quickly jumps into cover.

    Ok I skip my first brainfarth running 24 straight ahead and doublemove only to I9 and drop prone.
    Is it possible to hide? +8 (character) -5 (movement) +5 (poncho) 1d20+8=16

    Posted 6 months ago
  10. Protheuz
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    Yes, prit can hide

    The other cons emulate the prior moves, scattering among the arena.
    As the elavator finishs its move, the grate opens, revealing the presence of a droideka - a destroyer droid.

    In wheel form, it moves to middle of the arena.Then, transforming into walking mode and lighting its deflector shield, starts to point his guns at several cons.

    Trek again

    Speak with the flame...
    Let the Fire roar...
    Posted 6 months ago
  11. Ainak
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    Trek engages his Jet-pack and takes to the air hoping to get a better position over the enemy and into grenade range. He blasts over the obstructing pillars and makes a quick landing.

    Swift action: Activate Jet Pack
    Double Move: Fly to S15

    Posted 6 months ago
  12. Protheuz
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    Key-lara

    Speak with the flame...
    Let the Fire roar...
    Posted 6 months ago
  13. Amducious
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    Key-lara moves more central, and takes a shot at the destroyer droid.

    Move Action: Move to H3.
    Standard Action: Attack = 10, Damage = 17.

    "Who I am is not important—my message is." Revan
    Posted 6 months ago
  14. Protheuz
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    The shot goes wide, smashing into a nearby pilar.

    Kabur

    Speak with the flame...
    Let the Fire roar...
    Posted 6 months ago
  15. Otter
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    Kabur loses his focus due to the exploding pillar and his shot hits no where near his target.

    Attack: 1d20+4=7
    Damage: 3d12+1=21

    Tahiri Veila: "That's funny."
    Corran Horn: "Funny ha ha or funny we're about to die?"
    Posted 6 months ago
  16. Protheuz
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    prit

    Speak with the flame...
    Let the Fire roar...
    Posted 6 months ago
  17. Kappa
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    A bit frightend from his past expiriences with destroyers (luckily on his side in the past) he takes carefully aim and manages to blow a very decent shot.

    Standard:natural 20 for 16*2=32 damage and maybe a -1 CT if it didn't detect me.
    Move: snipehide again for 1d20+3=16

    Posted 6 months ago
  18. Protheuz
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    Great shot!

    The blaster bolt flies through the shield, damaging the droid, and making it take steps back and foward again, not to fall.
    In a split second, the shield is up again, protecting, once more the droid.

    Speak with the flame...
    Let the Fire roar...
    Posted 6 months ago
  19. Protheuz
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    The rest of the cons continue to spread among the pillars, trying to remain hidden from the droid, and its devastating cannons.

    Ander, still breathing hard from the effort, takes a shot that hits, but his pistol has little effect on the droidekas shield.

    Eldred, using the protection of the pillar, starts shouting “Shoot it; use the opportunity now that he took a shot”

    The human with the missile launcher stays back, pointing and firing a missile. It crashes wide, launching shrapnel against the destroyer. The blocks of rock spread hitting the shield, but causing no real damage.

    The droid fires its guns at wookie con, next to Agon and makes a blistering hole in his middle. The wookie gives a cry and falls foward. Now you know the droid is lethal...

    Speak with the flame...
    Let the Fire roar...
    Posted 6 months ago
  20. Protheuz
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    In the grate, the sound of the elevator going down his heard. You only hope it doesn’t come up again…

    Trek

    Speak with the flame...
    Let the Fire roar...
    Posted 6 months ago

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