The Star Wars Saga Edition RPG Databank

Star Wars RPG Databank
feed

Archive for the ‘Fringe’ Category

Set Harth (Definitive Collection)

Monday, February 15th, 2010

Designed by jadenkorr

Set HarthCL 16

Human Male Jedi 7/Scoundrel 5/Jedi Knight 1/Sith Apprentice 3
Force 14; Dark Side 14
Init +15; Senses Perception +15; Bad Feeling
Languages Basic, Ancient Sith, Huttese

Defenses Ref 31(flat-footed 29, 26 with Flurry), Fort 30, Will 31 HP 146; Threshold 30
Speed 6 squares
Melee Lightsaber +18 (2d8+10)
Melee Lightsaber +20 (2d8+10) with Flurry
Melee Lightsaber +16 (3d8+10) with Rapid Strike
Ranged DX-2 Disruptor Pistol +16 (3d6+8)
Ranged Heavy Blaster Pistol +16 (3d8+8)
Ranged Heavy Blaster Pistol +14 (4d8+8) with Rapid Shot
Base Atk +14, Grp +16
Attack Options Deflect, Flurry, Lightsaber Throw, Improved Lightsaber Throw, Improved Skirmisher, Power of the Dark Side, Rapid Shot, Rapid Strike, Redirect Shot, Skirmisher
Force Powers Known (Use the Force +15): Battle Strike, Dark Rage, Force Grip, Force Thrust, Move Object, Rebuke, Resist Force (KotOR, pg 51), Saber Swarm (JATM, pg 34), Surge
Force Techniques Force Point Recovery

Abilities Str 14, Dex 14, Con 13, Int 14, Wis 14, Cha 15
Talents Dark Presence, Deflect, Improved Lightsaber Throw (TFU, pg 43), Improved Skirmisher (SaV, pg 15), Lightsaber Throw, Power of the Dark Side, Redirect Shot, Skirmisher, Thrown Lightsaber Mastery (TFU, pg 43), Transfer Essence (JATM, pg 16)
Feats Bad Feeling (TFU, page 32), Flurry, Force Sensitivity, Force Training (x3), Informer (TFU, page 33), Point Blank Shot, Quick Draw, Rapid Shot, Rapid Strike, Skill Training (Deception), Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, pistols, simple weapons)
Skills Deception +15, Initiative +15, Perception +15 (may substitute for Gather Information checks), Persuasion +15, Pilot +15, Use the Force +15
Possessions DX-2 Disrupter Pistol (TFU, page 99), Heavy Blaster Pistol, Holocron of Darth Andeddu, Lightsaber (self-built, red),

*Set Harth is considered to have fulfilled the Discovery destiny when he found the secret to transferring consciousness.

Posted in Fringe, Jedi Order, Sith | 8 Comments »

Captain Jarias Avery

Wednesday, June 24th, 2009

Non-canon character

Captain Jarias Avery, born Jarias Lane, would spend most of his life in the shadow of his twin brother. When the two boys were born to a wealthy family on Corellia, their presence was felt almost immediately by members of the Jedi Order. Though both boys were examined, only Daska would be inducted into the Order. Despite graduating in the top of his class and becoming a championship level fencer, Jarias would continue to struggle to gain the attention and approval of his family.

Jarias eventually inherits the family business, though he is more interested in maintaining his playboy lifestyle and soon drives the business into financial trouble, allowing it to be absorbed by the Corellian Engineering Corporation. Jarias continues to manage a small research division after the merger, becoming infamous for test piloting his own highly experimental and dangerous ship designs. Though some of his designs would eventually contribute to the continued success of CEC’s freighter lines, many of his designs are dustbinned for not meeting the company’s high standards of reliability and safety. After a number of unprofitable seasons, Jarias’ research department was shut down permanently.

During the Clone Wars, Jarias would enlist with the Republic for the opening months of the war, hoping to prove himself to be as much a hero as his brother. After the death of his brother, however, Jarias questioned his loyalties and he would eventually become a privateer in the Separatist fleet under the assumed identity of Jarias Avery. He continued to fight the Empire long after the majority of the Separatist movement had collapsed, staging daring hit and run strikes deep into the Core Worlds.

Eventually, Jarias would contribute the firepower of the Vreni Blade and his well trained and disciplined crew to the growing Rebel Movement.

Jarias Avery CL 15



Medium Human Scoundrel 3/Noble 1/Soldier 4/Ace Pilot 3/Master Privateer 1/Officer 3
Force 13; Dark Side 3
Init +16; Senses Perception +7
Languages Basic

Defenses Ref 33 (flat-footed 29), Fort 29, Will 29
HP 82; Threshold 29
Speed 6 squares
Melee Vibrorapier +16 (2d6+7)
Ranged Blaster Pistol +16 (3d6+6)
Base Atk +12, Grp +16
Atk Options Blaster & Blade I, Melee Smash, Stunning Strike, Point Blank Shot, Zero Range
Special Actions Born Leader, Fleet Deployment, Keep It Together, Vehicle Dodge +1, Vehicular Combat

Abilities Str 10, Dex 18, Con 12, Int 16, Wis 10, Cha 15
Talents Blaster & Blade I, Born Leader, Fleet Deployment, Keep It Together, Legendary Commander, Melee Smash, Punch Through, Spacehound, Starship Raider, Stunning Strike
Feats Acrobatic Strike, Dual Weapon Mastery I-III, Linguist, Point Blank Shot, Rapid Strike, Tech Specialist, Vehicular Combat, Weapon Finesse, Weapon Proficiency (advanced melee weapons, pistols, rifles, simple weapons), Zero Range
Skills Acrobatics +16, Deception +14, Initiative +16, Knowledge (tactics) +15, Mechanics +15, Pilot +16, Use Computer +15
Possessions blaster pistol, vibrorapier, rebuilt Class VI Bulk Freighter Vreni Blade

Posted in Characters, Droid Army, Fringe, Outlaws, Professionals, Seperatists, Uncategorized | 2 Comments »

Ei-Ryn Lane

Friday, June 12th, 2009

Non-canon character

Ei-Ryn had an unremarkable childhood. Though she possessed some affinity for the Force, simple fate ensured that she was not discovered by the Jedi Order until long after her window of opportunity had closed. As she grew older, she dreamed of a more remarkable life, leaving her backwater home behind her and vowing to not return until she had made something of herself.

She found notoriety first as a shockboxer and later as a private guard and pilot for a wealthy merchant prince. Her life would forever be changed, however, when the unexpected assassination of her employer would bring her face to face with a young Jedi Knight by the name of Daska Lane. The two would work together to uncover the mystery of the mysterious assassin, leading them on a chase that would lead them into the very bowels of the Galactic Senate.

It was this mystery that shook the foundations of Daska Lane’s faith in the Republic and the Jedi’s allegiance to the Senate and its Chancellor. Daska and Ei-Ryn left Coruscant and joined the Wardens of the Sky. While Daska would continue to uphold the code of the Jedi Order he refused the call to return to Coruscant at the outset of the Clone Wars and would not serve as a General in the Grand Army. He would marry Ei-Ryn several months later, formally severing his ties with the Jedi Order forever. The two returned to her homeworld, where her new husband was warmly welcomed. Their marital bliss was short lived, however, as her husband’s refusal to return to Coruscant for questioning eventually put him at odds with the Jedi and would result in his death at the hands of Jedi Master Obi-Wan Kenobi.

Ei-Ryn would hold herself responsible for the death of her husband, and eventually joined the Clone Wars as a mercenary for the Confederacy specializing in the elimination of Jedi targets. After the Clone Wars, she would continue to fight against the newly formed Empire, and eventually joined a fledgling Rebel organization that would allow her to operate more effectively against her enemies.

Ei-Ryn Lane CL 12



Medium Cathar Soldier 5/Jedi 3/Elite Trooper 1/Force Adept 3
Force 12; Dark Side 4
Init +14; Senses Perception +18; Improved Sense Surroundings
Languages Basic, Cathar

Defenses Ref 30 (flat-footed 24), Fort 30, Will 28HP 107; Threshold 30
Speed 8 squares
Melee Unarmed +14 (3d12+12)
Ranged Blaster Pistol +14 (3d6+6)
Ranged Wrist Rocket Launcher +14 (3d8+6 Antipersonnel or 3d10 Antivehicle or blinded 1d4 rounds for Flash or 3d6 ion for Ion)
Base Atk +11, Grp +14
Atk Options Flurry, Telekinetic Throw, Trip
Special Actions Adversary Lore, Primitive Block
Force Powers Known (Use the Force +18): battle strike x2, intercept, move object
Force Techniques Improved Sense Surroundings

Abilities Str 16, Dex 16, Con 12, Int 10, Wis 16, Cha 14
Talents Adversary Lore, Armored Defense, Empower Weapon, Force Pilot, Force Perception, Hammerblow, Primitive Block, Telekinetic Throw, Teras Kasi Basics
Feats Armor Proficiency (light, medium), Exotic Weapon Proficiency (wrist rocket launcher), Flurry, Force Sensitivity, Force Training, Martial Arts I-III, Throw, Trip, Weapon Proficiency (pistols, rifles, simple weapons)
Skills Initiative +14, Stealth +19, Use the Force +13
Possessions blaster pistol, light powered battle armor (holoshroud [stormtrooper armor], shadowskin), wrist rocket launcher (4 antipersonnel rockets, antivehicle rocket, flash rocket, and ion rocket), personal transport Ion Storm

Posted in Bounty Hunters, Characters, Fringe, Military, Rebel Alliance/New Republic | No Comments »

Cad Bane

Sunday, March 29th, 2009

Designed by Tao

Cad Bane was a Duros male born on the planet Duro during the last decades of the Galactic Republic. He became a bounty hunter, earning a reputation as a ruthless mercenary who worked solely for the reward of his missions. Bane worked for the highest bidder, caring little who was employing him or what faction they belonged to as long as the credits kept flowing; he had no qualms with turning on his original employer if his quarry offered him a better fee.

By the time Jango Fett, the bounty hunter considered to be the galaxy’s best, perished in 22 BBY, Bane was something of a veteran in his line of work. With Fett out of the picture, he was also among the galaxy’s most notorious bounty hunter, thought to be cruel and fearsome. He had enemies, though, and a considerable price was on Bane’s head.

Cade Bane is in control now.

Cad Bane CL 15



Medium Duros Scout 3/Soldier 3/Scoundrel 1/Gunslinger 5/Bounty Hunter 3
Force 8; Dark Side 13
Init +18; Improved Initiative; Senses Perception +14; Acute Senses;
Languages Basic, Durese

Defenses Ref 35 (flat-footed 29), Fort 27, Will 28HP 93; Threshold 27
Speed 6 squares
Melee Unarmed +14 (1d6+8, or 1d6+9 stun)
Ranged Modified LL0S Blaster Pistol +20 (4d8+9) with Rapid Shot,
Ranged Modified LL0S Blaster Pistol +20/+20 (4d8+9) with Rapid Shot and Dual Weapon Mastery
Base Atk +13, Grp +14
Atk Options Autofire (Rapid Recyclers), Dastardly Strike, Flanking Fire, Melee Assault, Sneak Attack 1d6
Special Actions Familiar Foe +1, Trusty Sidearm +2

Abilities Str 13, Dex 20, Con 10, Int 18, Wis 13, Cha 9
Talents Acute Senses, Blind Shot, Dastardly Strike, Devastating Attack (simple), Flanking Fire, Improved Initiative, Melee Assault, Notorious, Sneak Attack, Trigger Work
Feats Armor Proficiency (light), Dual Weapon Mastery I-III, Martial Arts I, Point Blank Shot, Precise Shot, Quick Draw, Rapid Shot, Weapon Focus (pistols), Weapon Proficiency (pistols, rifles, simple weapons)
Skills Deception +11, Endurance +13, Gather Information +11, Initiative +18 (may reroll), Knowledge (tactics) +17, Perception +14 (may reroll), Persuasion +11 (may reroll to intimidate), Pilot +13 (may reroll), Stealth +18, Survival +14
Possessions 2 Modified LL0S Blaster Pistols (Rapid Recycler, Improved Accuracy, Stripped Stun Setting), Thermal Detonator, Stun Grenade, Stunning Gauntlets, Cybernetic Prosthetic (functions as Breath Mask), Rocket Boots (functions as Jet Pack with only 5 charges and cannot be run continuously [a swift action must be spent on each turn to activate]), comlink, liquid cable dispenser with grappling spike

Posted in Bounty Hunters, Characters, Fringe, Seperatists | 10 Comments »

IG-88

Sunday, December 28th, 2008

IG-88 was an infamous bounty hunter who killed his creators after activation. He then with his other 3 counterparts, started a droid revolution on Mechis III. These stats represent IG-88 when he was working for the Zann Consortium.

IG-88  CL15
Medium 4th-Degree Droid Scout 3/Soldier 6/ Bounty hunter 3/ Elite Trooper 3
Force 5 Destiny 3 Dark Side 7
Init +17 Senses dark vision; Perception +16
Languages Basic, Huttese, Dosh, Binary
————————————————————————————-
Defenses Ref 38 (flat-footed 33), Fort 32, Will 27
hp 104; Threshold 32 DR 1

————————————————————————————-
Speed 6 squares
Ranged Blaster Rifle +21 3d8+7 or
Ranged Blaster Rifle +19 4d8+7 with rapid shot or

Ranged
Light Repeating Blaster Rifle +16 (+19 with bracing) 3d8+7 or
Ranged
Flamethrower +19 3d6+7 or
Ranged
Sonic Stunner +19 3d6+7 stun or
Ranged
Pulse Cannon +21 3d8+9 or
Ranged
Pulse Cannon +19 4d8+9 with rapid shot or
Ranged
DAS-430 +22 2d4+7 plus poison or
Ranged
DAS-430 +20 3d4+7 plus poison  with rapid shot or
Ranged Stun Grenades +19 4d6+7 or
Ranged Pulse Cannon +21 3d8+9 and
Ranged  DAS-430 +22 2d4+7 plus poison and or
Ranged Blaster Rifle +21 3d8+7 and
Ranged Light Repeating Blaster Rifle +16 (+19 with bracing) 3d8+7  or
Melee
Unarmed +17 1d6+10
 Base Atk +14; Grp +19
Atk Options Point Blank Shot, Rapid Shot, Familiar Foe +1, Dual Weapon mastery III
————————————————————————————-
Abilities Str 16, Dex 20, Int 16, Wis 14, Cha 10
Talents Acute Senses, Armored Defense, Devastating Attack (rifles), Exotic Weapon Mastery, Greater Weapon Focus (rifles),  Improved Armored Defense,  hunter’s target, hunter’s mark, Keen Shot
Feats Armor Proficiency (light, medium), Exotic Weapon Proficiency (Flame Thrower), Dual Weapon Mastery I, Martial Arts I, Point Blank Shot, Precise Shot, Rapid Shot, Vehicular Combat, Weapon Focus (rifles), Weapon Proficiency (Heavy Weapons, Pistols, Rifles, Simple)
Skills Initiative +17, Knowledge (technology) +15, Mechanics +15, Perception +16 (may reroll, but must take result), Pilot +17, Survival +14, Stealth +17,  Use Computer +15
Systems walking locomotion, heuristic processor, Battle Armor (+8 ref 4 dex, tech spec’d), two hands (with stabilized mounts), improved sensor package, darkvision, fusion cutter (in hand), internal comlink
Possessions Blaster Rifle, DAS-430 Electromagnetic projectile launcher (tech spec’d +1 atk), flamethrower, pulse cannon (
tech spec’d +2 dmg), light-repeating blaster, sonic stunner, 3 stun grenades,

Posted in 4th Degree, Bounty Hunters, Characters, Droids, Outlaws | 2 Comments »

Sable Dawn Lieutenant (CL 4)*

Tuesday, November 25th, 2008


See Scum and Villainy (pg 220).

Posted in Characters, Fringe, Outlaws | No Comments »

Evad Court Security Guard (CL 1)*

Tuesday, November 25th, 2008


See Scum and Villainy (pg 215).

Posted in Characters, Fringe, Outlaws | No Comments »

Barin Trevina (CL 3)*

Tuesday, November 25th, 2008


See Scum and Villainy (pg 214).

Posted in Characters, Fringe, Outlaws | No Comments »