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Luminara Unduli

Thursday, March 12th, 2009

Designed by arthansalisgarr.

Cunning, agile, beautiful and wise, Luminara Unduli was a Jedi Master during the Rise of the Empire. She was a well-known master who trained several Mirialan Jedi and a Senior General during the Clone Wars. Her mastery of Soresu lightsaber combat form and her natural grace and agility has made her a superb warrior on the battlefield as well as in a duel.

Luminara Unduli CL 15

Medium, Mirialan (Near-Human), Jedi 7/Jedi Knight 5/Jedi Master 3
Destiny 3; Force 5;
Init +3 (+20 with Force Intuition); Senses Perception +14
Languages Basic, Mirialan, Shyriiwook, Huttese

Defenses Ref 32 (flat-footed 28), Fort 30, Will 32; Block, Deflect, Soresu
HP 134; Threshold 30

Speed 6 squares
Melee Lightsaber +21 (2d8+11)
Melee Lightsaber +19 (3d8+11) with Rapid Strike
Melee Lightsaber +16/+16 (2d8+11) with Double Attack
Melee Lightsaber +14/+14 (3d8+11) with Double Attack and Rapid Strike
Ranged +15
Base Atk +15, Grp +18
Attack Options Double Attack, Rapid Strike
Special Actions Equilibrium, Force Intuition, Redirect Shot, serenity, Soresu
Force Powers Known (Use the Force +20): battle strike, farseeing, Force thrust, move object, rebuke, surge (2)
Force Techniques Force Point Recovery, Force Power Mastery (Force Thrust)
Force Secrets Multitarget Power, Quicken Power

Abilities Str 12, Dex 16, Con 12, Int 14, Wis 16, Cha 16
Talents Block, Deflect, Elusive Target, Equilibrium, Force Intuition, Greater Weapon Focus, Redirect Shot, Soresu, Weapon Specialization (lightsaber).
Feats Force Sensitivity, Weapon Proficiency (Lightsabers, simple weapons), Double Attack, Force Training (2), Improved Defense, Melee Defense, Rapid Strike, Skill Focus (Use the Force), Weapon Finesse (lightsaber), Weapon Focus (lightsaber).
Skills Use the Force +20, Acrobatics +15, Jump +13, Knowledge (Galactic Lore) +14, Perception +15.
Possessions comlink, lightsaber (self-built), Mirialan-style Jedi outfit.

Posted in Characters, Jedi Order, Republic | 7 Comments »

Dark Witch Saato

Tuesday, February 3rd, 2009

Designed by FandomComics.com.

Fandom Comics is proud to present on Saga-Edition.com, the Dark Witch Saato, a preview of our newly converted and posted Clone Wars Saga Edition Fan Sourcebook chapter – The Dark Side!

Dark Witch Saato

Saato

Mistress Saato was another of Count Dooku’s many Dark Side minions, likely a member of Dathomir Nightsister Sai Sircu and Yansu Grjak’s cabal. Almost one year into the Clone Wars, Saato was put in charge of an operation on Tatooine, supervising Jabba the Hutt, who was smuggling construction materials and Cortosis to a Techno Union factory on Metalorn. She also retained the deadly mercenary and bounty hunter, Aurra Sing. When she became aware that local moisture farmer Raala Ponchar had discovered the operation, Saato quickly captured her for questioning. Unfortunately, the girl had already sent out a message, and the Jedi Order sent Anakin Skywalker to investigate.
While Saato had dispatched Aurra Sing to deal with the Jedi interloper, Skywalker’s investigation soon brought him to Jabba’s doorstep. Saato ambushed him and knocked him out, and then locked him in Jabba’s dungeon alongside Raala Ponchar. Saato underestimated the Padawan, though, and Anakin managed to escape on a stolen skiff. Saato was too late to stop Skywalker from stealing a skiff, but managed to give chase over the Dune Sea. Saato was eventually able to shoot him down near the Great Sarlacc Pit. The two dueled briefly, but Skywalker proved much more powerful, and killed Mistress Saato by pushing her into the Pit of Carkoon.

Saato                                  CL 7
Medium Human Female Scout 7
Force 8; Dark Side 12
Init +10; Senses Perception +9
Languages Basic, Huttese
Defenses Ref 22 (flat-footed 19), Fort 18, Will 18; Dodge
Hp 48; Threshold 18


Speed 6 squares
Melee short lightsaber +7 (2d6+4) or
Melee short lightsaber +2 (2d6+4) and
short lightsaber +2 (2d6+4) or
Melee unarmed +7 (1d6+4) or
Ranged by weapon +7
Base Atk +5, Grp +7
Atk Options Power of the Dark Side
Special Actions Adept Spellcaster
Force Powers Known (Use the Force +9): battle strike, Force grip


Abilities Str 13, Dex 14, Con 10, Int 12, Wis 12, Cha 14
Talents Adept Spellcaster, Charm Beast, Command Beast, Power of the Dark Side
Feats Dodge, Dual Weapon Mastery I, Force Sensitivity, Force Training, Martial Arts I, Weapon Proficiency (advanced melee weapons, lightsabers, pistols, rifles, simple weapons)
Skills Initiative +10, Jump +9, Perception +9, Pilot +10, Ride +10, Stealth +10, Use the Force +9
Possessions comlink, short lightsabers (2) (self-built)

Posted in Separatist Council, Seperatists | 2 Comments »

IG-88

Sunday, December 28th, 2008

IG-88 was an infamous bounty hunter who killed his creators after activation. He then with his other 3 counterparts, started a droid revolution on Mechis III. These stats represent IG-88 when he was working for the Zann Consortium.

IG-88  CL15
Medium 4th-Degree Droid Scout 3/Soldier 6/ Bounty hunter 3/ Elite Trooper 3
Force 5 Destiny 3 Dark Side 7
Init +17 Senses dark vision; Perception +16
Languages Basic, Huttese, Dosh, Binary
————————————————————————————-
Defenses Ref 38 (flat-footed 33), Fort 32, Will 27
hp 104; Threshold 32 DR 1

————————————————————————————-
Speed 6 squares
Ranged Blaster Rifle +21 3d8+7 or
Ranged Blaster Rifle +19 4d8+7 with rapid shot or

Ranged
Light Repeating Blaster Rifle +16 (+19 with bracing) 3d8+7 or
Ranged
Flamethrower +19 3d6+7 or
Ranged
Sonic Stunner +19 3d6+7 stun or
Ranged
Pulse Cannon +21 3d8+9 or
Ranged
Pulse Cannon +19 4d8+9 with rapid shot or
Ranged
DAS-430 +22 2d4+7 plus poison or
Ranged
DAS-430 +20 3d4+7 plus poison  with rapid shot or
Ranged Stun Grenades +19 4d6+7 or
Ranged Pulse Cannon +21 3d8+9 and
Ranged  DAS-430 +22 2d4+7 plus poison and or
Ranged Blaster Rifle +21 3d8+7 and
Ranged Light Repeating Blaster Rifle +16 (+19 with bracing) 3d8+7  or
Melee
Unarmed +17 1d6+10
 Base Atk +14; Grp +19
Atk Options Point Blank Shot, Rapid Shot, Familiar Foe +1, Dual Weapon mastery III
————————————————————————————-
Abilities Str 16, Dex 20, Int 16, Wis 14, Cha 10
Talents Acute Senses, Armored Defense, Devastating Attack (rifles), Exotic Weapon Mastery, Greater Weapon Focus (rifles),  Improved Armored Defense,  hunter’s target, hunter’s mark, Keen Shot
Feats Armor Proficiency (light, medium), Exotic Weapon Proficiency (Flame Thrower), Dual Weapon Mastery I, Martial Arts I, Point Blank Shot, Precise Shot, Rapid Shot, Vehicular Combat, Weapon Focus (rifles), Weapon Proficiency (Heavy Weapons, Pistols, Rifles, Simple)
Skills Initiative +17, Knowledge (technology) +15, Mechanics +15, Perception +16 (may reroll, but must take result), Pilot +17, Survival +14, Stealth +17,  Use Computer +15
Systems walking locomotion, heuristic processor, Battle Armor (+8 ref 4 dex, tech spec’d), two hands (with stabilized mounts), improved sensor package, darkvision, fusion cutter (in hand), internal comlink
Possessions Blaster Rifle, DAS-430 Electromagnetic projectile launcher (tech spec’d +1 atk), flamethrower, pulse cannon (
tech spec’d +2 dmg), light-repeating blaster, sonic stunner, 3 stun grenades,

Posted in 4th Degree, Bounty Hunters, Characters, Droids, Outlaws | 2 Comments »

Geonosian Hydra

Sunday, December 14th, 2008

Designed by Darth Lector

A bizarre creature, the Geonosian hydra conforms to the image of multi-headed dragons of legend. These massive creatures roam Geonosis in search of food, primarily attacking Geonosian in their hives. Their bodies resemble Geonosians than they do the scaly, lizard-like dragons, with three (or more) mantis-like heads, and hard chitinous bodies.

Geonosian Hydra, Three-HeadedCL 7



Huge beast 7
Init +10; Senses darkvision; Perception +8

Defenses Ref 18 (flat-footed 18), Fort 18, Will 13 (-2 size, +7 natural, +2 Dex)
hp 66; DR 5; Threshold 28
Immune mild, moderate, and severe radiation

Speed 6 squares, climb 6 squares
Melee bite +15 (2d6+13) and
bite +15 (2d6+13) and
bite +15 (2d6+13)
Base Atk +5; Grp +25
Fighting Space 3×3; Reach 2 squares

Abilities Str 30, Dex 14, Con 20, Int 6, Wis 10, Cha 9
Feats Combat Reflexes, Skill Training (Climb), Skill Training (Perception)*, Power Attack
Skills Climb +18, Initiative +10, Perception +8 (can reroll, taking the better result)

*denotes a bonus feat

Posted in Creatures | 4 Comments »

Sable Dawn Lieutenant (CL 4)*

Tuesday, November 25th, 2008


See Scum and Villainy (pg 220).

Posted in Characters, Fringe, Outlaws | No Comments »

Comet Mynock (CL 1)*

Tuesday, November 25th, 2008


See Scum and Villainy (pg 219).

Posted in Characters, Creatures | No Comments »

Nadir Spider (CL 4)*

Tuesday, November 25th, 2008


See Scum and Villainy (pg 218).

Posted in Characters, Creatures | No Comments »

Evad Court Security Guard (CL 1)*

Tuesday, November 25th, 2008


See Scum and Villainy (pg 215).

Posted in Characters, Fringe, Outlaws | No Comments »