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Archive for the ‘Equipment’ Category

The Muur Talisman

Friday, June 26th, 2009

Designed by jadenkorr

A Mandalorian holding the Muur Talisman

The Muur Talisman was a unique Sith Talisman created by the Sith Lord Karness Muur at a time near that of the Hundred-Year Darkness of 7,003 BBY. It had the unique ability to infect humanoids in the area into Rakghouls, and is believed to be the source of the entire Rakghoul Plague. Many non-human species, such as Snivvians, were immune to its power, as were Force-Sensitives. It also gave the wearer the ability to control Rakghouls, using the skills of the beast’s original form, and prevented the bearer from aging. It had the appearance of a golden scorpion, and could move of its own accord, to find a suitable target to latch onto.

Eventually, the Talisman was discovered in 3,965 BBY by a Mandalorian by the name of Pulsipher, who discovered some of its abilities before it abandoned him and Rakghouls devoured him when he arrived on Jebble. The Talisman wrapped itself to the throat of Celeste Morne, who discovered that the Talisman’s bearer was haunted by the Dark Side Spirit of Karness Muur himself. Intending to bring Jedi help to remove the Talisman, Zayne Carrick placed Morne in Dreypa’s Oubliette, a stasis chest that smothered the Muur Talisman’s power. Before Zyne could bring help, Jebble received a nuclear attack from Cassus Fett, burying the Oubliette, Morne, and the Talisman below a kilometer of ice.

The Oubliette was rediscovered by a mining expedition, and changed hands many times, the mystery of the sealed box that could not be opened driving the price high, until the Dark Times. After a war was fought over it, the crew of the Uhumele found it, but while trying to sell it, were betrayed and it fell into Vader’s hands on an unknown moon. Vader was able to open it, and when Morne, still alive, discovered the Sith Lord’s nature, dueled with him. When she was beaten, she chose to keep the Talisman’s power from Vader, and transformed his Stormtroopers into Rakghouls, who then chased the Sith Lord away.

Twenty years later, Vader knew Morne was still stranded, and tried to deal the Rebel Alliance a blow by baiting them to the moon where they would be killed or transformed into Rakghouls. Luke Skywalker and Leia Organa led the expedition, and after a battle with the former, Morne took a B-wing and left the moon.

One-hundred and forty years later, Morne, still as young as ever due to the Talisman’s power, joined Cade Skywalker, who eventually destroyed the Talisman using the Force ability known as Shatterpoint.

The Muur Talisman

The Muur Talisman enables Force-Sensitive bearers to infect all creatures within 6 spaces with the Rakghoul Plague (KotOR CG, page 223) as a full-round action. Make a Use the Force check, and substitute it for the normal +8 modifier of the disease as though all creatures within 6 spaces were bitten. Characters who are not humanoid or have the Force Sensitivity feat are immune. If successful, the creature is infected and the attack recurs every 5 rounds rather than every 5 minutes. Using the Talisman in this way increases the bearer’s Dark Side Score by 1. All Rakghouls are always Helpful towards the bearer, and can be directed by him/her, even to do things not in their nature (like wield blasters and protect others who aren’t infected) without a check of any type.

Additionally, the bearer does not age, and is capable of communicating with the Dark Side Spirit of Karness Muur.

If the Talisman is attached to a non-Force-Sensitive bearer, it can release him/her and search for another bearer to latch onto (treat as a Grapple attack). For game purposes, the Talisman is considered to have speed of 4 squares and a Grapple modifier of +10.

Posted in Force Artifacts, Gear, Uncategorized | 3 Comments »

Qui-Gon Jinn

Sunday, March 22nd, 2009

Designed by Morco_Jocra and ShadoWarrior.

Qui-Gon Jinn was a revered, yet maverick and unconventional Jedi Master, Padawan to Count Dooku, and mentor to Obi-Wan Kenobi, Qui-Gon often placed himself in conflict with the Jedi Council. He was deeply attuned to the Living Force, which contributed to his frequent taking side trips to help seemingly “pathetic life-forms.” Despite his opposition to the council, he was regarded by many Jedi as sharp-witted and for possessing great wisdom.
Qui-Gon served the Galactic Republic and the Jedi Order his entire life, participating in actions against the Nebula Front and most famously during the Invasion of Naboo. It was Qui-Gon who discovered Anakin Skywalker, on Tatooine during this crisis and was largely responsible for championing his training. Even after his death at the hands of Darth Maul he played a vital role in the legacy of the Jedi Order, by learning and instructing Yoda & Obi-Wan Kenobi to become one with the force.

Qui-Gon Jinn CL 17

Meduim Human Jedi 7/Jedi Knight 5/Jedi Master 5
Destiny 3; Force 9
Init +15; Senses Perception +17
Languages Basic, Cerean, Gran, Shryiiwook

Defenses Ref 32 (flat-footed 30), Fort 30, Will 34; Block, Deflect, Shii-Cho
HP 137; Threshold 30
Immune fear effects

Speed 6 squares
Melee lightsaber +21 (2d8+11) or
Melee lightsaber +19 (3d8+11) w/Rapid Strike or
Melee lightsaber +16 (4d8+11) w/Improved Rapid Strike or
Melee lightsaber +21/+21 (2d8+11) w/Double Attack or
Melee lightsaber +19/+19 (3d8+11) w/Double Attack and Rapid Strike
Melee lightsaber +16/+16 (4d8+11) w/Double Attack and Improved Rapid Strike
Melee lightsaber +17/+17/+17 (2d8+11) w/Triple Attack or
Melee lightsaber +15/+15/+15 (3d8+11) w/Triple Attack and Rapid Strike
Melee lightsaber +12/+12/+12 (4d8+11) w/Triple Attack and Improved Rapid Strike
Ranged by weapon +19
Base Atk +17, Grp +19
Attack Options Double Attack, Improved Rapid Strike, Rapid Strike, Severing Strike, Triple Attack
Special Actions Redirect Shot, serenity
Force Powers Known (Use the Force +21): battle strike (2), farseeing, Force slam (2), mind trick (2), move object (2), negate energy, rebuke (2), surge (2), vital transfer
Force Secrets Extend Power, Multitarget Power, Quicken Power, Shaped Power
Force Techniques Force Point Recovery, Improved Sense Force

Abilities Str 13, Dex 15, Con 12, Int 16, Wis 18, Cha 17
Talents Ataru, Block, Deflect, Disciplined Strike, Multiattack Proficiency (lightsabers) x3, Redirect Shot, Severing Strike, Shii-Cho
Feats Double Attack, Force Sensitivity, Force Training (3), Improved Rapid Strike, Rapid Strike, Skill Focus (Use the Force), Triple Attack, Weapon Finesse, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, simple weapons)
Skills Acrobatics +15, Initiative +15, Knowledge (galactic lore) +16, Knowledge (tactics) +16, Perception +17, Use the Force +21
Possessions lightsaber (self-built), Jedi robes, utility belt (extra medpac), aquata breather, comlink (encrypted)

Posted in Characters, Jedi Order, Republic, Weapons, Ranged | 8 Comments »

Sith Holocron

Thursday, February 19th, 2009

Designed by HeartofJuyoMk2.

A Sith Holocron is an extremely rare crystalline storage device that acts as a repository of information. Early Jedi used Holocrons extensively. To a lesser extent, so did the Sith. Embedded within each crystal, primitive holotechnology allows a Holocron to display moving images of the data stored within it, usually in the form of teachers who contribute their knowledge to the creation of the device. The interactive technology enables the teacher to hold conversations with the Holocron’s user. Only a Force-user can activate a Holocron, but once it is activated, anyone can communicate with the teacher.

Only a handful of individuals knew the secret of Holocron construction, even in the Old Republic era. Ordinary Holocrons still exist, but the term is something of a misnomer. True Holocrons (such as those used by Jedi and Sith) require Force-attuned crystals and special training to construct. The only existing True Holocrons are centuries, or even millennia old. Though a Holocron can be of any simple geometric shape, Sith Holocrons are usually crystalline pyramids.

A character attempting to convince a Gatekeeper to reveal information must spend a Full-Round action to adjust the attitude of the Gatekeeper to gain access to its knowledge and secrets, by making a Use the Force check. Apply a modifier to the check based on the gatekeeper’s current attitude toward you: hostile -10, unfriendly -5, indifferent -2, friendly +0. You also take a bonus to this check equal to your Dark Side Score + your Charisma Modifier; the more a character experiences the power of the Dark Side of the Force, the more he understands which questions to ask. If the check equals or exceeds the Gatekeeper’s Will Defense, the Gatekeeper’s attitude shifts one step in your favor. If you fail, the Gatekeeper’s attitude does not change. If you fail by 5 or more, the Gatekeeper’s attitude becomes one step worse.

A Gamemaster who makes a Sith Holocron available to to characters should create at least one personality that inhabits it. The personality encountered when the holocron is activated should be the primary Gatekeeper, though other secondary personalities may be present to answer particular questions beyond the Gatekeepers experience. Only the Gatekeeper can access such secondary personalities.

Holocron Attitude Steps

Hostile: The Holocron will not activate in your presence.

Unfriendly: The Holocron’s Gatekeeper reveals no information but may try to tempt the user with the Dark Side of the Force (Treat as the Dun Moch Sith Lord special abitlity) by using such means as berating the user mercilessly to give into his anger, or demonstrating the Power of the Sith Secrets contained within.

Indifferent: The Gatekeeper may hold conversations with you and provide general knowledge from its contents. The Gatekeeper may try to tempt the user (as above), but instead uses means such as philosophical traps and word games.

Friendly: The Gatekeeper will share minor secrets of the Sith Empire. Possession of a friendly Sith Holocron will allow you to take levels in the Sith Apprentice Prestige Class without a Sith Master (although you must still fulfill the other requirements). The Holocron’s Gatekeeper will also share with you the knowledge necessary to use certain restricted Force Powers (such as Force Lightning), allowing you to add them to your Force Power Suite when you take the Force Training feat. You may add any equipment bonus provided by the Holocron to appropriate Knowledge checks.

Helpful: The Gatekeeper will teach you to plunge boldly into the abyss of Dark Side Knowledge. Possession of a Helpful Sith Holocron will allow you to take levels in the Sith Lord Prestige Class without a Sith Master (although you must still fulfill the other requirements). The Holocron’s Gatekeeper will also share with you the knowledge necessary to use certain restricted Force Powers (such as Force Lightning), allowing you to add them to your Force Power Suite when you take the Force Training feat. The Gatekeeper will also impart upon you the knowledge of certain restricted Talents, Force Techniques, and Force Secrets (such as Drain Force), allowing you to take them when you would normally be allowed to choose a new Talent, Force Technique, or Force Secret respectively (although you must still fulfill the other requirements, such as class and feat requirements). You may add any equipment bonus provided by the Holocron to appropriate Knowledge checks.

Sample Sith Holocron

Cost: Not for Sale
Size: Diminutive
Weight: .5 kg
Gatekeeper: Dark Lord of the Sith Marka Ragnos
Will Defense: 38 (As Emperor Palpatine)
Equipment Bonus to Knowledge checks: +19 (Knowledge: Bureaucracy, Knowledge: Galactic Lore, Knowledge: Social Sciences, Knowledge: Tactics) (As Emperor Palpatine)
Use the Force check (For Dun Moch): +19 (As Emperor Palpatine)
Restricted Force Powers: Force Lightning
Restricted Talents: Drain Force, Drain Knowledge, Sith Alchemy
Restricted Force Techniques: Dominate Mind
Restricted Force Secrets: Corrupted Power

ITEM COST WT AVAIL
Sith Holocron Not for Sale .5 kg Rare

Posted in Force Artifacts, Gear | 2 Comments »

Jedi Holocron

Thursday, February 19th, 2009

Designed by HeartofJuyoMk2.

A Jedi Holocron is an extremely rare crystalline storage device that acts as a repository of information. Early Jedi used Holocrons extensively. To a lesser extent, so did the Sith. Embedded within each crystal, primitive holotechnology allows a Holocron to display moving images of the data stored within it, usually in the form of teachers who contribute their knowledge to the creation of the device. The interactive technology enables the teacher to hold conversations with the Holocron’s user. Only a Force-user can activate a Holocron, but once it is activated, anyone can communicate with the teacher.

Only a handful of individuals knew the secret of Holocron construction, even in the Old Republic era. Ordinary Holocrons still exist, but the term is something of a misnomer. True Holocrons (such as those used by Jedi and Sith) require Force-attuned crystals and special training to construct. The only existing True Holocrons are centuries, or even millennia old. Though a Holocron can be of any simple geometric shape, Jedi Holocrons tend to be crystalline cubes.

A character attempting to convince a Gatekeeper to reveal information must spend a Full-Round action to adjust the attitude of the Gatekeeper to gain access to its knowledge and secrets, by making a Use the Force check. Apply a modifier to the check based on the gatekeeper’s current attitude toward you: hostile -10, unfriendly -5, indifferent -2, friendly +0. You also take a bonus to this check equal to the number of Force Points you possess, but take a penalty equal to your Dark Side Score. Jedi closer to the Light Side path are more likely to seem trustworthy to the Gatekeeper. If the check equals or exceeds the Gatekeeper’s Will Defense, the Gatekeeper’s attitude shifts one step in your favor. If you fail, the Gatekeeper’s attitude does not change. If you fail by 5 or more, the Gatekeeper’s attitude becomes one step worse.

A Gamemaster who makes a Jedi Holocron available to characters should create at least one personality that inhabits it. The personality encountered when the Holocron is activated should be the primary Gatekeeper, though other secondary personalities may be present to answer particular questions beyond the Gatekeepers experience. Only the Gatekeeper can access such secondary personalities.

Holocron Attitude Steps

Hostile: The Holocron will not activate in your presence.

Unfriendly: The Holocron’s Gatekeeper reveals no information and may attempt to persuade you to return to the Light Side if you are a Dark Sider.

Indifferent: The Gatekeeper may hold conversations with you and provide general knowledge from its contents.

Friendly: The Gatekeeper will share minor secrets of the Jedi Order. Possession of a friendly Jedi Holocron will allow you to take levels in the Jedi Knight Prestige Class without a Jedi Master (although you must still fulfill the other requirements). The Holocron’s Gatekeeper will also share with you the knowledge necessary to use certain restricted Force Powers (such as Sever Force), allowing you to add them to your Force Power Suite when you take the Force Training feat. You may add any equipment bonus provided by the Holocron to appropriate Knowledge checks.

Helpful: The Gatekeeper will teach you the deeper mysteries of the Light Side of the Force. Possession of a Helpful Jedi Holocron will allow you to take levels in the Jedi Master Prestige Class without a Jedi Master (although you must still fulfill the other requirements). The Holocron’s Gatekeeper will also share with you the knowledge necessary to use certain restricted Force Powers (such as Sever Force), allowing you to add them to your Force Power Suite when you take the Force Training feat. The Gatekeeper will also impart upon you the knowledge of certain restricted Talents, Force Techniques, and Force Secrets (such as Battle Meditation), allowing you to take them when you would normally be allowed to choose a new Talent, Force Technique, or Force Secret respectively (although you must still fulfill the other requirements, such as class and feat requirements). You may add any equipment bonus provided by the Holocron to appropriate Knowledge checks.

Sample Jedi Holocron

Cost: Not for Sale
Size: Diminutive
Weight: .5 kg
Gatekeeper: Jedi Master Odan-Urr
Will Defense: 38 (As Master Yoda)
Equipment Bonus to Knowledge checks: +17 (Knowledge: Galactic Lore, Knowledge: Tactics) (As Master Yoda)
Restricted Force Powers: Morichro, Sever Force, Shatterpoint
Restricted Talents: Battle Meditation, Jedi Battle Commander
Restricted Force Techniques: Improved Valor
Restricted Force Secrets: Pure Power

ITEM COST WT AVAIL
Jedi Holocron Not for Sale .5 kg Rare

Posted in Force Artifacts, Gear | 3 Comments »

Dual-Phase Lightsaber

Monday, January 5th, 2009

Designed by Avendesora (D20 Radio Forums), Donovan Morningfire (D20 Radio Forums), and HeartofJuyoMk2.

Medium/Large (see text), Lightsaber

A few extremely rare, archaic lightsabers used a dual-phase focusing crystal arrangement. Originally created to provide a lightsaber wielder with an adjustable blade, only a few of these weapons are known to exist. Such weapons are certainly not beyond the capability of a Jedi to create given enough time and materials.

Creating a dual phase lightsaber adds +5 to the Use the Force DC for building the weapon (see “Building a Lightsaber” in Chapter 3 of SECR) and requires an additional focusing crystal. Harmonizing and imbuing the additional crystal takes no additional time.

When used, a dual-phase lightsaber can be set for either standard length (about 130 cm) or more than double that (300 cm) at the flick of a switch (a swift action). As a standard action, the user can feint in combat while switching the blade’s length. This trick grants a +2 circumstance bonus on the wielder’s Deception check for the purposes of feinting, but it does not work more than once against the same opponent.

Setting the blade longer does not change a lightsaber’s damage, but it does change the lightsaber to a large weapon. The additional length increases the wielder’s reach by 1 square, but imposes a -2 penalty on Use the Force checks to use the Block or Deflect talents.

A dual-phase lightsaber requires a special energy cell to operate (the cost is ten times the price of an ordinary energy cell, but it lasts almost indefinately.)

WEAPON COST DMG STUN WT TYPE AVAIL
Dual Phase Lightsaber 6,000 2d8 - 1.2 kg Energy and Slashing Rare

Posted in Equipment, Lightsabers, Weapons, Melee | 18 Comments »

Tapani Lightfoil

Saturday, January 3rd, 2009

Lambach

Medium, Light sabre (Rebellion Era)

Tapani Lightfoils were weaker than authentic lightsabers due to the poor quality focusing crystals used in their manufacture and the relatively low level of craftsmanship compared to jedi artisans.  The Empire considered carrying a lightfoil to be a show of support for the Jedi Order and functioning lightfoils had been outlawed. Many Tapani nobles still carried nonfunctioning lightfoils as status symbols. Some of these nonfunctioning weapons could still be activated if a secret switch was activated.

On a natural role of 1 a lightfoil ceases to function until a fullround action and a DC 15 mechanics check can be used to repair it.

WEAPON COST DMG STUN WT TYPE AVAIL
Light Foil 1500 1d12 N 1 kg E,S Rare, Illeagal

Posted in Lightsabers, Weapons, Melee | 6 Comments »

Togorian Scimitar

Wednesday, December 31st, 2008

Designed by jedi_master_yelrahc.

The scimitar, or sc’rath, was a weapon favored by the Togorian people, especially by the males who shunned sophisticated technology. Expertly crafted, individually made scimitars fetched a handsome price when exported from Togoria.

WEAPON

COST

DMG

STUN

WT

TYPE

AVAIL

Togorian Scimitar

3,000

1d12

-

6 kg.

Slashing

Licensed

 

Posted in Simple Melee Weapons, Weapons, Melee | 1 Comment »

Togorian Vibro-Scimitar

Wednesday, December 31st, 2008

Designed by jedi_master_yelrahc

Large, Advanced Melee

When Togorian weaponsmiths acquired vibro weapon technology, they incorporated it into later redesigns of the traditional Togorian scimitar, or Sc’rath, creating a version of the classic weapon prized by interstellar vibroblade collectors.

 

WEAPON

COST

DMG

STUN

WT

TYPE

AVAIL

Togorian Vibro-Scmitar

8,500

2d8

-

5 kg.

Slashing

Licensed

Posted in Advanced Melee Weapons | 5 Comments »