The Star Wars Saga Edition RPG Databank

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Archive for the ‘Soldier Bonus Feats’ Category

Overrun

Wednesday, December 28th, 2011

Designed by jadenkorr


As part of a charge, you can smash a character that obstructs your path.

Prerequisite: Powerful Charge
Benefit: When you make a charge, you may move through another character’s square (provoking an attack of opportunity as normal, but without increasing movement cost) as part of the movement to the target. You may make a melee attack roll against the character obstructing your path (not gaining the benefits of the charge), and a successful hit deals 1d6 damage plus your Strength modifier and half your heroic level, as normal.

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Defensive Throw

Sunday, March 7th, 2010

Designed by jadenkorr


You can use a foe’s own momentum against him, rolling him over your shoulder.

Prerequisite: Trip
Benefit: Once per turn, when fighting defensively and an enemy misses on a melee attack roll against you, you may make a grapple check to trip as a reaction. This counts as an attack of opportunity.

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Feat: Tactical Suppression

Saturday, October 3rd, 2009

Designed by darth_meanie

Tactical Suppression

Prerequisites: Proficient with weapon, Coordinated Attack, base atk +4

Effect: When using the aid another action to suppress an enemy while wielding a weapon set on autofire, you may target a 2 square x 2 square area instead of a single target. Any creature or droid in this area takes a -2 penalty on attack rolls as if suppressed.

Special: Using a weapon set to autofire consumes 10 shots or slugs and you must have 10 shots or slugs remaining to use this feat. This feat cannot be used to affect starship scale squares.

Normal: Using a standard action to suppress an enemy’s attacks allows you to choose only a single target.

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Stubborn Pride

Saturday, December 6th, 2008

Designed by Ohtar

Your pride allows you to continue fighting when others could not.

Prerequisite: Extra Second Wind, Shake it Off.

Benefit: You may spend a Force point to use the Second Wind ability an additional time in an encounter. This does not increase the number of times you may use the Second Wind ability in a day.

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Stay Up*

Monday, November 24th, 2008


See Scum and Villainy (pg 24).

Posted in Feat, Jedi Bonus Feats, Scout Bonus Feats, Soldier Bonus Feats | No Comments »

Slippery Maneuver*

Monday, November 24th, 2008


See Scum and Villainy (pg 24).

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Resurgence*

Monday, November 24th, 2008


See Scum and Villainy (pg 24).

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Lightning Draw*

Monday, November 24th, 2008


See Scum and Villainy (pg 23).

Posted in Feat, Jedi Bonus Feats, Scoundrel Bonus Feats, Soldier Bonus Feats | No Comments »