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Archive for the ‘Force Powers’ Category

Flowing Water [lightsaber form]

Thursday, December 29th, 2011

Designed by jadenkorr


Flowing Water [lightsaber form]

As your opponent withdraws his blade, you lunge. Time: Reaction. Target: You and one target that has just negated half or all of the damage from one of your lightsaber attacks, except with Negate Energy or Obscure.
Make a Use the Force check.
The result of the check determines the result, if any.

DC 15: Make a single lightsaber attack against the target, who is flat-footed.
DC 20: As DC 15, but your target may not make any reactions to your attack.
DC 25: As DC 20, but your target moves -1 step along the condition track if hit.

Special (Juyo): If you have the Juyo talent, you may reroll your attack if it fails, keeping the second result. This effect stacks iwth the normal use of the Juyo talent.

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Falling Leaf [lightsaber form]

Thursday, December 29th, 2011

Designed by jadenkorr


Falling Leaf [lightsaber form]

Spinning your feet, you slash from the sky to cut down a reckless foe. Time: Reaction. Target: You and one target that has just moved into your threatened area, even by a charge.
Make a Use the Force check.
The result of the check determines the result, if any.

DC 15: Make a single lightsaber attack against the target. This counts as an Attack of Opportunity.
DC 20: As DC 15, but your target his also considered flat-footed for the duration of the attack.
DC 25: As DC 20, but your attack also deals +2 dice of damage.

Special (Ataru): If you have the Ataru talent, using the Force power does not count towards your limit of Attacks of Opportunity this round. Additionally, you may spend a Force point to activate battlestrike immediately as a free action.

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Memory Rub

Monday, December 26th, 2011

Designed by jadenkorr

You can warp a creature’s memory. Time: Standard action; Targets: A living creature within 12 squares and line of sight.
Make a Use the Force check.
If your Use the Force check result equals or exceeds the targets Will Defense, you may distort one piece of information in the target’s mind, such as a contact’s name or a password. Alternatively, you may create a gap that is 30 seconds in length or less in his/her memory. This gap begins this turn, and while the target will act normally, he/she will not remember his/her actions.

Special: You may spend a Force Point to distort two pieces of information or double the length of the gap in the target’s memory.

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Soresu Sweep [lightsaber form]

Monday, November 9th, 2009

Designed by jadenkorr

Soresu Sweep [lightsaber form]

With one stroke of you lightsaber, you can deflect multiple shots. Time: Reaction. Target: One or more incoming ranged attacks.
Make a Use the Force check.
The result of the check determines the result, if any.

DC 15: Make a single Use the Force check at a -5 penalty and compare it to the attack roll of any ranged attack made against you.. If your Use the Force check equals or exceeds the attack roll, you take no damage; this effect lasts until the start of your turn. However, you cannot make any normal Deflect attempts until the start of your turn, and you cannot use Redirect Shot to supplement this Force Power.
DC 20: As DC 15, but the penalty decreases to -3.
DC 25: As DC 20, but the penalty decreases to -1.

Special (Soresu): If you have the Soresu talent, you you may spend a Force point at the time of activation to reroll this check as though you were using the Deflect talent.

Posted in Force Powers | 2 Comments »

Alter Friction

Saturday, November 7th, 2009

Designed by jadenkorr

Using the Force, you can increase the amount of friction between yourself and a surface, slowing your descent. Time: Swift action Targets: You and a surface you are touching.
Make a Use the Force check.
The result of the check determines the result, if any.

DC 15: When adjacent to a surface that is vertical or less steep, you descend at a rate of 3 or more squares (your choice) per turn. Both your hands and feet must be in contact with the target surface. As a move action on your turn, you may jump off, though you are not treated as having a running start.
DC 20: As DC 15, except your rate of descent slows to 2 or more squares (your choice) per turn.
DC 25: As DC 15, except your rate of descent slows to 1 or more square(s) (your choice) per turn. Additionally, you need only have one hand in contact with the surface.

Special: You may maintain this power from round to round as a Move action, making a new Use the Force check at the start of each turn. If you take damage, you must make a new check with a DC equal to 15 + damage taken or this effect ends immediately.
You may spend a Force Point to activate this Force Power as a reaction, even if it is not your turn.
Alternatively, you may spend a Force Point to completely stop descending for one round.

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Variant Styles of Shien

Saturday, August 8th, 2009

Designed by jadenkorr

Reverse Shien

Galen Marek - practitioner of a Form V variant.

Galen Marek, one of the few users of Reverse Shien.

There was an unusual style to using a lightsaber, with the blade pointed downward in a reverse grip, that was known to focus on quick and aggressive attacks against the user’s opponent. Galen Marek and Ahsoka Tano, the only known practitioners of the Reverse Shien, held their lightsabers in a backhand position, much like Adi Gallia’s variant of Shien

Reverse Shien

You gain a +5 bonus on your attack roll when using the Riposte talent. Additionally, you may spend a Force Point to use the Riposte talent even if you have already used it this encounter.

Prerequisites: Block, Riposte, BAB +10

Lightsaber Form Force Powers for Reverse Shien

Leaping Slam (lightsaber form)

You leap into the air and slam your saber into the ground, hitting a group with a shockwave. Standard Action. Time:Target: You and a 2×2 square area within range.

Make a Use the Force check. The result of the check determines the effect, if any.

DC 15: Move your speed -2 squares, ignoring terrain and provoking no attacks of opportunity. At the end of this movement, make a single lightsaber attack at a -5 penalty and compare the result to the Reflex Defense of all targets within the target area. Hit targets take full damage, and missed targets take half damage. Pick one target in the area to be pushed 1 square away, not provoking attacks of opportunity; you now occupy the square that target was in.
DC 20: As DC 15, except your attack roll takes only a -2 penalty.
DC 25: As DC 15, except your attack roll takes no penalty.

Lightsaber Form (Reverse Shien): If you have the Reverse Shien talent, after successfully activating this power you gain one temporary Force Point which can only be used to activate the Reverse Shien talent. If this temporary Force Point is not used before the end of the encounter, it is lost.
Special: You may spend a Force Point to push all targets 1 square away.

Sith Barrage (lightsaber form, dark side)

Following an attack, you blast your foe with a burst of Sith Lightning. Time: Standard Action. Target: You and one enemy within reach.

Make a Use the Force check. The result of the check determines the effect, if any.

DC 15: Make a single lightsaber attack against your target. If the attack hits, in addition to dealing damage, compare your Use the Force check result to the target’s Reflex Defense. If your check result equals or exceeds the target’s Reflex Defense, you deal 2d6 points of damage to it and move it -1 step along the condition track.
DC 20: As DC 15, except you deal 3d6 points of damage.
DC 25: As DC 15, except you deal 4d6 points of damage.

Lightsaber Form (Reverse Shien): If you have the Reverse Shien talent, after successfully activating this power you gain one temporary Force Point which can only be used to activate the Reverse Shien talent. If this temporary Force Point is not used before the end of the encounter, it is lost.
Special: You may spend a Force Point to make the target lose its move action on its next turn when you activate this Force power.

Sith Shien (lightsaber form, dark side)

Fueled by the Dark Side, you make several rapid slashes, hoping for a killing blow. Time: Standard Action. Target: You and one enemy within reach.

Make a Use the Force check. The result of the check determines the effect, if any.

DC 20: Make a two lightsaber attacks against your target. If the first attack hits or would hit and is successfully blocked use the Block or Primitive Block talents, or the Makashi Riposte Force Power, your second attack treats the target’s Reflex Defense and Damage Threshold as though they were 1 point lower.
DC 25: As DC 15, except your second attack treats the target’s Reflex Defense and Damage Threshold as though they were 3 points lower.
DC 30: As DC 15, except your second treats the target’s Reflex Defense and Damage Threshold as though they were 5 points lower.

Lightsaber Form (Reverse Shien): If you have the Reverse Shien talent, after successfully activating this power you gain one temporary Force Point which can only be used to activate the Reverse Shien talent. If this temporary Force Point is not used before the end of the encounter, it is lost.
Special: You may spend a Force Point to apply the penalty to the the target’s Reflex Defense and Damage Threshold, to any Use the Force checks to use the Block or Primitive Block talents, or the Makashi Riposte Force Power against your second attack.

Telekinetic Strike (lightsaber form, telekinetic)

Following an attack, you seize your foe with the Force and smash him into the ground. Time: Standard Action. Target: You and one enemy within reach.

Make a Use the Force check. The result of the check determines the effect, if any.

DC 15: Make a single lightsaber attack against your target. If the attack hits, in addition to dealing damage, compare your Use the Force check result to the target’s Fortitude Defense. If your check result equals or exceeds the target’s Fortitude Defense, you may move the target 1 square and deal 2d6 points of damage to it. This movement does not provoke attacks of opportunity.
DC 20: As DC 15, except you may move the target 2 squares and deal 3d6 points of damage.
DC 25: As DC 15, except you may move the target 3 squares and deal 4d6 points of damage.

Lightsaber Form (Reverse Shien): If you have the Reverse Shien talent, after successfully activating this power you gain one temporary Force Point which can only be used to activate the Reverse Shien talent. If this temporary Force Point is not used before the end of the encounter, it is lost.
Special: You may spend a Force Point to knock your target prone at the end of its movement.

There was an unorthodox method of lightsaber dueling, a backhand variant of Shien, similar to Reverse Shien, that use long, sweeping arcs to cut down several foes at once. Adi Gallia was known to use this style.

Variant Shien

Adi Gallia using Variant Shien.

Adi Gallia using Variant Shien.

Variant Shien

While wielding a single lightsaber in one hand, you take no penalty to your second attack roll when you use the Wicked Strike feat.

Prerequisites: Rapid Strike, Wicked Strike, BAB +10

Lightsaber Form Force Powers for Variant Shien

Rolling Cleave (lightsaber form)

After dropping one foe, you roll forward and cut down another. Time: Reaction (to reducing a target to 0 hit points with a lightsaber attack). Target: You and one enemy within range.

Make a Use the Force check. The result of the check determines the effect, if any.

DC 15: You move up to 2 squares, not provoking attacks of opportunity, then make a single lightsaber attack against an adjacent enemy at a -5 penalty.
DC 20: As DC 15, except the penalty to your attack roll decreases to -2.
DC 25: As DC 15, except you take no penalty on your attack roll.

Lightsaber Form (Variant Shien): If you have the Variant Shien talent, you may move up to 4 squares before the attack.
Special: If your Use the Force check also equaled or exceeded your target’s Will Defense, you may spend a Force Point to treat the target as flat-footed for the duration of the attack.

Long Arc (lightsaber form)

You make a wide sweep with your lightsaber, catching multiple opponents. Time: Standard Action. Target: You and all enemies the designated area.

Make a Use the Force check. The result of the check determines the effect, if any.

DC 20: Designate 3 squares that are all adjacent to you and adjacent to at least 1 of the other chosen squares. Make a single lightsaber attack roll at a -2 penalty and compare it to the Reflex Defense of all enemies in the designated area. Hit targets take full damage; missed targets take half. This is an area attack.
DC 25: As DC 20, except you take no penalty on your attack roll.
DC 30: As DC 20, except you gain a +2 Force bonus on your attack roll.

Lightsaber Form (Variant Shien): If you have the Variant Shien talent, you may designate 1 addition square.

Posted in Force Powers, Lightsaber Forms Talent Tree | 14 Comments »

Psychic Backlash

Saturday, July 25th, 2009

Designed by Fresh Ninja with revamp by jadenkorr.

Psychic Backlash (mind affecting)

Your twisted mind is a trap for anyone trying to affect it with the Force. Time: Reaction. Target: One target who just targeted your Will Defense with a Use the Force check.
Make a Use the Force check. Compare the check result to the target’s Will Defense. If the check equals or exceeds the target’s Will Defense, the target takes 2d6 points of Force damage.

Special: You may spend a Force Point to deal +2d6 points of damage when you use this Force power. Alternatively, if your Use the Force check also exceeds the target’s Damage Threshold, you may spend a Force Point to move the target -1 step along the condition track in addition to dealing normal damage.

Posted in Force Powers | 10 Comments »

Waves of Darkness

Monday, January 26th, 2009

Designed by jadenkorr

Waves of Darkness (Dark Side)

Prerequisites: Power of the Dark Side, Dark Presence

You manifest the Dark Side as a thick blanket of darkness that fills the room. Time: A full-round action. Target: All characters in an area surrounding you with a radius equal to half your heroic level (minimum 1) in squares.
Make a Use the Force check. Compare the check to the Will Defense of all targets; the check determines the result, if any.

DC 20: All characters whose Will Defense is met or beaten treat all other characters within the area as having concealment. They also take a -2 penalty to their Will Defense until the start of your next turn.

DC 30: As DC 20, but the penalty is increased to -4.

DC 40: As DC 20, but the penalty is increased to -6.

Special: You may spend a Force point to change the concealment to total concealment. You may exclude a number of affected characters equal to your Wisdom modifier (minimum 1). You may maintain this power from round to round as a standard action, but must make a new Use the Force check each round. If you take damage, you must make a new check as a reaction, with a DC equal to 15 + the damage taken or this power is immediately cancelled.

Posted in Force, Force Powers | 2 Comments »