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Archive for the ‘Prestige Class’ Category

Greater Weapon Focus (pistols)

Monday, February 27th, 2012

Greater Weapon Focus (pistols)
Designed by ZCalibur

For use with the Gunslinger Talent tree

You gain a +1 bonus to ranged attack rolls with pistols. This bonus stacks with the bonus granted by the Weapon Focus (pistols) feat.

Prerequisites: Weapon Focus (pistols) feat

Posted in Gunslinger, Pistoleer Talent Tree | No Comments »

Form “Zero”

Saturday, December 24th, 2011

Designed by Darth_Thespius


Lightsaber skills, important they are. How to use as well as how not to use. When to move as well as when not to move.
―Jedi Master Yoda

Form “Zero”, while not an actual form of lightsaber combat per-se but rather an ethical principle, was the idea that Jedi should know when to use their lightsaber and when to find an alternative means of solving a problem. This idea was defined by Jedi Master Yoda to address the need of the Jedi to restrain themselves when tempted to use “aggressive negotiations,” and instead use another well-developed Jedi skill, such as the Jedi mind trick. This was a form used to arrive at a solution without resorting to violence; one that was favored by Felanil Baaks.

Yoda used to quote the Ancient Warrior who said

The best blades are kept in their sheaths.
―The anonymous warrior

In the days of the New Jedi Order, Jedi Master Kyle Katarn would teach his students, among whom were Jaden Korr and Rosh Penin, that often the sight of an unignited lightsaber would be enough to cause individuals that might be potential enemies to become more cooperative. Katarn had applied this principle himself years earlier to extract information from an uncooperative bartender in Reelo Baruk’s cantina on Nar Shaddaa.

Fay was also famous for never raising a lightsaber. She used the Force to bring harmony rather than fighting, and if needed, fought using only the Force. In fact, it is unknown whether she actually carried a lightsaber. ~Wookieepedia

Form “Zero”

When you have a lightsaber visible and unactivated you get a +2 bonus on all mind affecting powers and favorable circumstances on Persuasion checks to persuade a being not to fight.

Prerequisite: At least one Force Technique

Posted in Jedi Knight, Lightsaber Forms Talent Tree | No Comments »

Sleeper Hold

Tuesday, March 8th, 2011

Designed by Teknon Tshkali and Darkstryder.

This is for use in the Unarmed Talent Tree (GaW, pg 33) and Melee Specialist (Clone, pg 39).

Sleeper Hold
When you successfully pin an opponent, if your grapple check beats the opponent’s fortitude defense, it moves -2 on the Condition Track and takes 1d6 of damage. If you do not exceed the Fortitude attack, your opponent is moved -1 on the Condition Track and takes no damage

Prerequisites: Pin, Crush, Expert Grappler.

Posted in Elite Trooper, Melee Specialist Talent Tree, Prestige Class | 2 Comments »

Variant Styles of Shien

Saturday, August 8th, 2009

Designed by jadenkorr

Reverse Shien

Galen Marek - practitioner of a Form V variant.

Galen Marek, one of the few users of Reverse Shien.

There was an unusual style to using a lightsaber, with the blade pointed downward in a reverse grip, that was known to focus on quick and aggressive attacks against the user’s opponent. Galen Marek and Ahsoka Tano, the only known practitioners of the Reverse Shien, held their lightsabers in a backhand position, much like Adi Gallia’s variant of Shien

Reverse Shien

You gain a +5 bonus on your attack roll when using the Riposte talent. Additionally, you may spend a Force Point to use the Riposte talent even if you have already used it this encounter.

Prerequisites: Block, Riposte, BAB +10

Lightsaber Form Force Powers for Reverse Shien

Leaping Slam (lightsaber form)

You leap into the air and slam your saber into the ground, hitting a group with a shockwave. Standard Action. Time:Target: You and a 2×2 square area within range.

Make a Use the Force check. The result of the check determines the effect, if any.

DC 15: Move your speed -2 squares, ignoring terrain and provoking no attacks of opportunity. At the end of this movement, make a single lightsaber attack at a -5 penalty and compare the result to the Reflex Defense of all targets within the target area. Hit targets take full damage, and missed targets take half damage. Pick one target in the area to be pushed 1 square away, not provoking attacks of opportunity; you now occupy the square that target was in.
DC 20: As DC 15, except your attack roll takes only a -2 penalty.
DC 25: As DC 15, except your attack roll takes no penalty.

Lightsaber Form (Reverse Shien): If you have the Reverse Shien talent, after successfully activating this power you gain one temporary Force Point which can only be used to activate the Reverse Shien talent. If this temporary Force Point is not used before the end of the encounter, it is lost.
Special: You may spend a Force Point to push all targets 1 square away.

Sith Barrage (lightsaber form, dark side)

Following an attack, you blast your foe with a burst of Sith Lightning. Time: Standard Action. Target: You and one enemy within reach.

Make a Use the Force check. The result of the check determines the effect, if any.

DC 15: Make a single lightsaber attack against your target. If the attack hits, in addition to dealing damage, compare your Use the Force check result to the target’s Reflex Defense. If your check result equals or exceeds the target’s Reflex Defense, you deal 2d6 points of damage to it and move it -1 step along the condition track.
DC 20: As DC 15, except you deal 3d6 points of damage.
DC 25: As DC 15, except you deal 4d6 points of damage.

Lightsaber Form (Reverse Shien): If you have the Reverse Shien talent, after successfully activating this power you gain one temporary Force Point which can only be used to activate the Reverse Shien talent. If this temporary Force Point is not used before the end of the encounter, it is lost.
Special: You may spend a Force Point to make the target lose its move action on its next turn when you activate this Force power.

Sith Shien (lightsaber form, dark side)

Fueled by the Dark Side, you make several rapid slashes, hoping for a killing blow. Time: Standard Action. Target: You and one enemy within reach.

Make a Use the Force check. The result of the check determines the effect, if any.

DC 20: Make a two lightsaber attacks against your target. If the first attack hits or would hit and is successfully blocked use the Block or Primitive Block talents, or the Makashi Riposte Force Power, your second attack treats the target’s Reflex Defense and Damage Threshold as though they were 1 point lower.
DC 25: As DC 15, except your second attack treats the target’s Reflex Defense and Damage Threshold as though they were 3 points lower.
DC 30: As DC 15, except your second treats the target’s Reflex Defense and Damage Threshold as though they were 5 points lower.

Lightsaber Form (Reverse Shien): If you have the Reverse Shien talent, after successfully activating this power you gain one temporary Force Point which can only be used to activate the Reverse Shien talent. If this temporary Force Point is not used before the end of the encounter, it is lost.
Special: You may spend a Force Point to apply the penalty to the the target’s Reflex Defense and Damage Threshold, to any Use the Force checks to use the Block or Primitive Block talents, or the Makashi Riposte Force Power against your second attack.

Telekinetic Strike (lightsaber form, telekinetic)

Following an attack, you seize your foe with the Force and smash him into the ground. Time: Standard Action. Target: You and one enemy within reach.

Make a Use the Force check. The result of the check determines the effect, if any.

DC 15: Make a single lightsaber attack against your target. If the attack hits, in addition to dealing damage, compare your Use the Force check result to the target’s Fortitude Defense. If your check result equals or exceeds the target’s Fortitude Defense, you may move the target 1 square and deal 2d6 points of damage to it. This movement does not provoke attacks of opportunity.
DC 20: As DC 15, except you may move the target 2 squares and deal 3d6 points of damage.
DC 25: As DC 15, except you may move the target 3 squares and deal 4d6 points of damage.

Lightsaber Form (Reverse Shien): If you have the Reverse Shien talent, after successfully activating this power you gain one temporary Force Point which can only be used to activate the Reverse Shien talent. If this temporary Force Point is not used before the end of the encounter, it is lost.
Special: You may spend a Force Point to knock your target prone at the end of its movement.

There was an unorthodox method of lightsaber dueling, a backhand variant of Shien, similar to Reverse Shien, that use long, sweeping arcs to cut down several foes at once. Adi Gallia was known to use this style.

Variant Shien

Adi Gallia using Variant Shien.

Adi Gallia using Variant Shien.

Variant Shien

While wielding a single lightsaber in one hand, you take no penalty to your second attack roll when you use the Wicked Strike feat.

Prerequisites: Rapid Strike, Wicked Strike, BAB +10

Lightsaber Form Force Powers for Variant Shien

Rolling Cleave (lightsaber form)

After dropping one foe, you roll forward and cut down another. Time: Reaction (to reducing a target to 0 hit points with a lightsaber attack). Target: You and one enemy within range.

Make a Use the Force check. The result of the check determines the effect, if any.

DC 15: You move up to 2 squares, not provoking attacks of opportunity, then make a single lightsaber attack against an adjacent enemy at a -5 penalty.
DC 20: As DC 15, except the penalty to your attack roll decreases to -2.
DC 25: As DC 15, except you take no penalty on your attack roll.

Lightsaber Form (Variant Shien): If you have the Variant Shien talent, you may move up to 4 squares before the attack.
Special: If your Use the Force check also equaled or exceeded your target’s Will Defense, you may spend a Force Point to treat the target as flat-footed for the duration of the attack.

Long Arc (lightsaber form)

You make a wide sweep with your lightsaber, catching multiple opponents. Time: Standard Action. Target: You and all enemies the designated area.

Make a Use the Force check. The result of the check determines the effect, if any.

DC 20: Designate 3 squares that are all adjacent to you and adjacent to at least 1 of the other chosen squares. Make a single lightsaber attack roll at a -2 penalty and compare it to the Reflex Defense of all enemies in the designated area. Hit targets take full damage; missed targets take half. This is an area attack.
DC 25: As DC 20, except you take no penalty on your attack roll.
DC 30: As DC 20, except you gain a +2 Force bonus on your attack roll.

Lightsaber Form (Variant Shien): If you have the Variant Shien talent, you may designate 1 addition square.

Posted in Force Powers, Lightsaber Forms Talent Tree | 14 Comments »

Duelist Riposte

Friday, July 17th, 2009

by Darth_Thespius

This talent is for use with the Melee Duelist Talent Tree. I was helped by Magnitude77, ShadoWarrior, Torez, and Lambach

Duelist’s Riposte
Once per turn when you successfully negate a melee attack with the Parry or Block talent, you can immediately make a melee attack of your own as a reaction against that target.
Prerequisites: Proficient with weapon used, Parry or Block talent

Posted in Melee Duelist Talent Tree | 13 Comments »

Parry

Friday, July 17th, 2009

by Darth_Thespius

This is for use in the Melee Duelist Talent Tree. I received help from Magnitude77, ShadoWarrior, Torez, and Lambach

Parry
As a reaction, you may negate a melee attack by making a successful Initiative check. The DC of the skill check is equal to the result of the attack roll you wish to to negate, and you take a cumulative -5 penalty on your Initiative check for every time you have used Parry since the beginning of your last turn. You must have a light melee weapon drawn to use this talent, and you must be aware of the attack and not flat footed.

Posted in Melee Duelist Talent Tree | 4 Comments »

Trispzest

Monday, June 8th, 2009

Maw using Trispzest against Kyle Katarn

A combination of elements of Form VII and traditional S’kytri aerial dueling, Trispzest was a type of aerial lightsaber combat originally developed by the airborne Force-sensitive Majestrix of Skye, Kharys.

Trispzest, which meant heart palpitation in the S’kytric language, would allow the combatant to utilize the advantages of flying in battle against grounded units—whom the S’kytri would derogatively refer to as “walkers”. In Trispzest emphasis was placed on the use of the sai cha technique to decapitate “walkers.”

Another technique, which was especially used by Maw, was a spinning attack. Maw’s spinning attack consisted of spinning wildly in the air, often while hovering in one spot, while lashing out to all sides with the lightsaber; a technique that undoubtedly was efficient against multiple opponents.

Trispzest had many advantages, but one fatal weakness, as the combatant was open to attacks from directly below him or her by grounded units. Kyle Katarn took advantage of this weakness when, dropping to the ground and lunging his lightsaber upwards as Maw passed over him, he injured Maw during a duel on Ruusan.

Among the few known users of trispzest were Nazish, Kharys, and the Dark Jedi Maw, who died by the hand of self-taught Jedi Kyle Katarn. ~Wookieepedia

Trispzest

While airborne and wielding a lightsaber, you may reroll all damage dice on critical hits, keeping the better result.

Prerequisites: Juyo, Vaapad, Weapon Focus (Lightsabers), Weapon Specialization (Lightsabers), BAB +12, fly speed*

*Fly speed from sources like Force Flight or Jet Packs may be substituted for a species trait. Also note that levitate does not count, as you cannot maneuver.

Posted in Jedi Knight, Lightsaber Forms Talent Tree | No Comments »

Diplomat

Tuesday, February 10th, 2009

A Neimoidian Diplomat

Designed by jadenkorr with much help from Lambach and ShadoWarrior

The galaxy is a melting pot of political and social intrigues. Governments rise and fall, but one thing remains true, diplomats will always be necessary at some level. Whether taking on roles as leaders of organizations, holding positions within a government, or using their skills as negotiators and peace keepers, the diplomat can fill multiple roles in galactic life.

Life in the political world is not without its hazards however. People with different views can often turn an intriguing situation to a deadly one. Thus the diplomat must hone their skills to excel in whatever endeavors they undertake.

Diplomats come from all walks of life. The battle hardened soldier that becomes a senator, the unorthodox thief that evolves from stealing baubles to taking bribes for using his influence, or the wealthy heiress expected to lead her family one day. Each of these people bring a unique skillset to the political world, and it is this diversity that makes each diplomat different from the next.

(more…)

Posted in Prestige Class | No Comments »