The Star Wars Saga Edition RPG Databank

Star Wars RPG Databank
feed

Archive for the ‘Jedi Knight’ Category

Form “Zero”

Saturday, December 24th, 2011

Designed by Darth_Thespius


Lightsaber skills, important they are. How to use as well as how not to use. When to move as well as when not to move.
―Jedi Master Yoda

Form “Zero”, while not an actual form of lightsaber combat per-se but rather an ethical principle, was the idea that Jedi should know when to use their lightsaber and when to find an alternative means of solving a problem. This idea was defined by Jedi Master Yoda to address the need of the Jedi to restrain themselves when tempted to use “aggressive negotiations,” and instead use another well-developed Jedi skill, such as the Jedi mind trick. This was a form used to arrive at a solution without resorting to violence; one that was favored by Felanil Baaks.

Yoda used to quote the Ancient Warrior who said

The best blades are kept in their sheaths.
―The anonymous warrior

In the days of the New Jedi Order, Jedi Master Kyle Katarn would teach his students, among whom were Jaden Korr and Rosh Penin, that often the sight of an unignited lightsaber would be enough to cause individuals that might be potential enemies to become more cooperative. Katarn had applied this principle himself years earlier to extract information from an uncooperative bartender in Reelo Baruk’s cantina on Nar Shaddaa.

Fay was also famous for never raising a lightsaber. She used the Force to bring harmony rather than fighting, and if needed, fought using only the Force. In fact, it is unknown whether she actually carried a lightsaber. ~Wookieepedia

Form “Zero”

When you have a lightsaber visible and unactivated you get a +2 bonus on all mind affecting powers and favorable circumstances on Persuasion checks to persuade a being not to fight.

Prerequisite: At least one Force Technique

Posted in Jedi Knight, Lightsaber Forms Talent Tree | No Comments »

Variant Styles of Shien

Saturday, August 8th, 2009

Designed by jadenkorr

Reverse Shien

Galen Marek - practitioner of a Form V variant.

Galen Marek, one of the few users of Reverse Shien.

There was an unusual style to using a lightsaber, with the blade pointed downward in a reverse grip, that was known to focus on quick and aggressive attacks against the user’s opponent. Galen Marek and Ahsoka Tano, the only known practitioners of the Reverse Shien, held their lightsabers in a backhand position, much like Adi Gallia’s variant of Shien

Reverse Shien

You gain a +5 bonus on your attack roll when using the Riposte talent. Additionally, you may spend a Force Point to use the Riposte talent even if you have already used it this encounter.

Prerequisites: Block, Riposte, BAB +10

Lightsaber Form Force Powers for Reverse Shien

Leaping Slam (lightsaber form)

You leap into the air and slam your saber into the ground, hitting a group with a shockwave. Standard Action. Time:Target: You and a 2×2 square area within range.

Make a Use the Force check. The result of the check determines the effect, if any.

DC 15: Move your speed -2 squares, ignoring terrain and provoking no attacks of opportunity. At the end of this movement, make a single lightsaber attack at a -5 penalty and compare the result to the Reflex Defense of all targets within the target area. Hit targets take full damage, and missed targets take half damage. Pick one target in the area to be pushed 1 square away, not provoking attacks of opportunity; you now occupy the square that target was in.
DC 20: As DC 15, except your attack roll takes only a -2 penalty.
DC 25: As DC 15, except your attack roll takes no penalty.

Lightsaber Form (Reverse Shien): If you have the Reverse Shien talent, after successfully activating this power you gain one temporary Force Point which can only be used to activate the Reverse Shien talent. If this temporary Force Point is not used before the end of the encounter, it is lost.
Special: You may spend a Force Point to push all targets 1 square away.

Sith Barrage (lightsaber form, dark side)

Following an attack, you blast your foe with a burst of Sith Lightning. Time: Standard Action. Target: You and one enemy within reach.

Make a Use the Force check. The result of the check determines the effect, if any.

DC 15: Make a single lightsaber attack against your target. If the attack hits, in addition to dealing damage, compare your Use the Force check result to the target’s Reflex Defense. If your check result equals or exceeds the target’s Reflex Defense, you deal 2d6 points of damage to it and move it -1 step along the condition track.
DC 20: As DC 15, except you deal 3d6 points of damage.
DC 25: As DC 15, except you deal 4d6 points of damage.

Lightsaber Form (Reverse Shien): If you have the Reverse Shien talent, after successfully activating this power you gain one temporary Force Point which can only be used to activate the Reverse Shien talent. If this temporary Force Point is not used before the end of the encounter, it is lost.
Special: You may spend a Force Point to make the target lose its move action on its next turn when you activate this Force power.

Sith Shien (lightsaber form, dark side)

Fueled by the Dark Side, you make several rapid slashes, hoping for a killing blow. Time: Standard Action. Target: You and one enemy within reach.

Make a Use the Force check. The result of the check determines the effect, if any.

DC 20: Make a two lightsaber attacks against your target. If the first attack hits or would hit and is successfully blocked use the Block or Primitive Block talents, or the Makashi Riposte Force Power, your second attack treats the target’s Reflex Defense and Damage Threshold as though they were 1 point lower.
DC 25: As DC 15, except your second attack treats the target’s Reflex Defense and Damage Threshold as though they were 3 points lower.
DC 30: As DC 15, except your second treats the target’s Reflex Defense and Damage Threshold as though they were 5 points lower.

Lightsaber Form (Reverse Shien): If you have the Reverse Shien talent, after successfully activating this power you gain one temporary Force Point which can only be used to activate the Reverse Shien talent. If this temporary Force Point is not used before the end of the encounter, it is lost.
Special: You may spend a Force Point to apply the penalty to the the target’s Reflex Defense and Damage Threshold, to any Use the Force checks to use the Block or Primitive Block talents, or the Makashi Riposte Force Power against your second attack.

Telekinetic Strike (lightsaber form, telekinetic)

Following an attack, you seize your foe with the Force and smash him into the ground. Time: Standard Action. Target: You and one enemy within reach.

Make a Use the Force check. The result of the check determines the effect, if any.

DC 15: Make a single lightsaber attack against your target. If the attack hits, in addition to dealing damage, compare your Use the Force check result to the target’s Fortitude Defense. If your check result equals or exceeds the target’s Fortitude Defense, you may move the target 1 square and deal 2d6 points of damage to it. This movement does not provoke attacks of opportunity.
DC 20: As DC 15, except you may move the target 2 squares and deal 3d6 points of damage.
DC 25: As DC 15, except you may move the target 3 squares and deal 4d6 points of damage.

Lightsaber Form (Reverse Shien): If you have the Reverse Shien talent, after successfully activating this power you gain one temporary Force Point which can only be used to activate the Reverse Shien talent. If this temporary Force Point is not used before the end of the encounter, it is lost.
Special: You may spend a Force Point to knock your target prone at the end of its movement.

There was an unorthodox method of lightsaber dueling, a backhand variant of Shien, similar to Reverse Shien, that use long, sweeping arcs to cut down several foes at once. Adi Gallia was known to use this style.

Variant Shien

Adi Gallia using Variant Shien.

Adi Gallia using Variant Shien.

Variant Shien

While wielding a single lightsaber in one hand, you take no penalty to your second attack roll when you use the Wicked Strike feat.

Prerequisites: Rapid Strike, Wicked Strike, BAB +10

Lightsaber Form Force Powers for Variant Shien

Rolling Cleave (lightsaber form)

After dropping one foe, you roll forward and cut down another. Time: Reaction (to reducing a target to 0 hit points with a lightsaber attack). Target: You and one enemy within range.

Make a Use the Force check. The result of the check determines the effect, if any.

DC 15: You move up to 2 squares, not provoking attacks of opportunity, then make a single lightsaber attack against an adjacent enemy at a -5 penalty.
DC 20: As DC 15, except the penalty to your attack roll decreases to -2.
DC 25: As DC 15, except you take no penalty on your attack roll.

Lightsaber Form (Variant Shien): If you have the Variant Shien talent, you may move up to 4 squares before the attack.
Special: If your Use the Force check also equaled or exceeded your target’s Will Defense, you may spend a Force Point to treat the target as flat-footed for the duration of the attack.

Long Arc (lightsaber form)

You make a wide sweep with your lightsaber, catching multiple opponents. Time: Standard Action. Target: You and all enemies the designated area.

Make a Use the Force check. The result of the check determines the effect, if any.

DC 20: Designate 3 squares that are all adjacent to you and adjacent to at least 1 of the other chosen squares. Make a single lightsaber attack roll at a -2 penalty and compare it to the Reflex Defense of all enemies in the designated area. Hit targets take full damage; missed targets take half. This is an area attack.
DC 25: As DC 20, except you take no penalty on your attack roll.
DC 30: As DC 20, except you gain a +2 Force bonus on your attack roll.

Lightsaber Form (Variant Shien): If you have the Variant Shien talent, you may designate 1 addition square.

Posted in Force Powers, Lightsaber Forms Talent Tree | 14 Comments »

Trispzest

Monday, June 8th, 2009

Maw using Trispzest against Kyle Katarn

A combination of elements of Form VII and traditional S’kytri aerial dueling, Trispzest was a type of aerial lightsaber combat originally developed by the airborne Force-sensitive Majestrix of Skye, Kharys.

Trispzest, which meant heart palpitation in the S’kytric language, would allow the combatant to utilize the advantages of flying in battle against grounded units—whom the S’kytri would derogatively refer to as “walkers”. In Trispzest emphasis was placed on the use of the sai cha technique to decapitate “walkers.”

Another technique, which was especially used by Maw, was a spinning attack. Maw’s spinning attack consisted of spinning wildly in the air, often while hovering in one spot, while lashing out to all sides with the lightsaber; a technique that undoubtedly was efficient against multiple opponents.

Trispzest had many advantages, but one fatal weakness, as the combatant was open to attacks from directly below him or her by grounded units. Kyle Katarn took advantage of this weakness when, dropping to the ground and lunging his lightsaber upwards as Maw passed over him, he injured Maw during a duel on Ruusan.

Among the few known users of trispzest were Nazish, Kharys, and the Dark Jedi Maw, who died by the hand of self-taught Jedi Kyle Katarn. ~Wookieepedia

Trispzest

While airborne and wielding a lightsaber, you may reroll all damage dice on critical hits, keeping the better result.

Prerequisites: Juyo, Vaapad, Weapon Focus (Lightsabers), Weapon Specialization (Lightsabers), BAB +12, fly speed*

*Fly speed from sources like Force Flight or Jet Packs may be substituted for a species trait. Also note that levitate does not count, as you cannot maneuver.

Posted in Jedi Knight, Lightsaber Forms Talent Tree | No Comments »

Force Coordination

Monday, January 12th, 2009

Designed by arthansalisgarr.

Through the Force, you can foresee battles to come to some degree. You can use it to help you to prepare efficient battles plans and strategies, seeking the weakness in your enemies.

Active Battle Meditation to use this talent. You are considered trained in Knowledge (tactics) skill when you gain this talent. Make a Knowledge (tactics) check as a free action. Your allies and you gain a + 1 insight bonus on your Reflex Defense and damage rolls, if your Knowledge (tactics) check equals or exceeds DC 20. Prerequisites: Battle Meditation, Improved Battle Meditation, farseeing

Special: You can spend a Destiny point to have a + 2 insight bonus on your Reflex Defense and damage rolls instead of 1.

Posted in Jedi Battlemaster Talent Tree | 3 Comments »

Unmata Lightsaber Form

Friday, December 19th, 2008

Designed by Brokencrown27

Description: You are able to rattle your opponents with the sheer ferocity and unyielding nature of your defense, yet a refusal to strike back with the same intensity. Opponents are shaken by your jarring rebuttals and impenetrable defense.

Appearance: Unmata uses long slicing-stabbing movements yet kept close to the body, like Soresu, that aim to directly interfere with the path of attack. It’s followed by strong pushes of offending strikes and blaster shots away from the body.

Unmata appears as an `interfering stab’ in the direction the blow would hit the wielder’s body, before a strong ‘push’ of the strike away from the body. Practitioners of Unmata always refuse to follow through, unlike Djem-so, or `lock blades’.

Mechanics: After a successful Block or Deflect check, you can choose to make an immediate persuasion check vs your opponents Will Defense. If successful, your opponent is moved -1 down the condition track. This application costs a swift action from your next round.

You can also choose to add your Strength modifier to a single Block or Deflect check before rolling it, also at the cost of a swift action from your next round.

These applications otherwise act as Reactions for purposes of the initiative count. You can exchange move or standard actions for swift actions to be used with Unmata.

Posted in Jedi Knight, Lightsaber Forms Talent Tree | 6 Comments »

Thrown Lightsaber Mastery*

Tuesday, September 23rd, 2008


See The Force Unleashed Campaign Guide (pg 43).

Posted in Duelist Talent Tree | No Comments »

Improved Lightsaber Throw*

Tuesday, September 23rd, 2008


See The Force Unleashed Campaign Guide (pg 43).

Posted in Duelist Talent Tree | No Comments »

Watchman’s Advance

Saturday, March 22nd, 2008


See Knights of the Old Republic (pg 40).

Posted in Jedi Watchman Talent Tree | No Comments »