The Star Wars Saga Edition RPG Databank

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STOP SOPA

Wednesday, January 18th, 2012

Just wanted to post a little note here in regards to SOPA. No, we’re not blacking out for the day. But if SOPA passes, we’ll likely be blacking out a lot longer than that. Saga-Edition.com already runs a very fine line on the fair use issue, and the people at Wizards of the Coast and Lucasfilm have both been alright by us so far. Obviously, if they had a problem with us, I’d shut the site down with my apologies.

However, if SOPA passes there isn’t any room any more for the hope that things can end civilly. It’s quite simply not worth the risk. Sites like Saga-Edition.com won’t ever happen, because no one is going to risk fines or jail time for a fan site. Not even I am that crazy.

So get in touch with your Senators and Representatives. Tell them to vote NO on SOPA.

Posted in Uncategorized | No Comments »

Madclaw

Monday, November 7th, 2011

Designed by Teknon T’shkali with input from ShadoWarrior and Amducious
Wookiee Madclaw
Prereq: must be a Wookiee
You have forsaken your ancestral teaching and use your claws in combat.
Benifit: You gain the following species trait:

Natural Weapons: When making an unarmed attack, you can use natural weapons, dealing 1d6 slashing damage (Claws) instead of normal unarmed damage. You are always considered armed with natural weapons

Penalty: You have lost all honor among the Wookiees, and are exiled from your species. The attitude of any Wookiee that you meet is automatically “unfriendly”. The attitude of any Wookiee who sees you use your claws in combat automatically becomes one step more hostile toward you. This might also apply to non-Wookiees at the GM’s discretion.

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Hysalrian

Monday, February 1st, 2010

Hysalrian

Created by Darth_Thespius

Personality: Hysalrian’s are gentle dispite their large size and intimidating features. Most Hysalrian’s live their lives in isolation. But a few venture out to explore the Galaxy.
Physical Description: Hysalrians are large serpent like sentients with four arms and four eyes.
Homeworld: Hysalrians come from a swamp planet named Gormo.
Languages: Hysalrians speak, read, and write Hysalrian and Basic
Example Names: N’Kata, Sseket, R’Gada (Hysalrians posses a single named followed by an indication of their birth planet. Example: N’kata Del Gormo)
Adventurers: Heroic Hysalrians are often Scouts or Jedi.

Hysalrian Species Traits
Hysalrian’s share the following species traits:
Ability Modifiers: +2 Dex, +2 Wis -2 Cha. Hysalrians areĀ agile and wise, but many find Hlsalrians strange and off putting.
Large Size: Hysalrians take a -1 penalty to their Reflex Defense, a -5 penalty on Stealth checks, and a +5 size bonus to their damage threshold. Their lifting and carrying limits are double those of Medium characters
Speed: Hysalrian base speed is 6 squares
Extra Arms: Hysalrians can hold up to four items or weapons at a time. This ability does not grant extra attacks; however, it does mean that a Hysalrian can wield two two-handed weapons at a time.
Expert Grappler: Due to it’s four arms and long serpentine body, Hysalrian’s gain a +5 bonus to Grappling attacks.

Heroic Traits
Age:
Child: 1-12 years, Young Adult: 13-17 years, Adult: 18-70 years, Middle Age: 71-100 years, Old: 101-150 years, Venerable: 151-220 years

nerable:Height and Weight
Average Height: 3.0 m, Average Weight: 100 kg

Posted in Species, Uncategorized | No Comments »

Upgrades

Sunday, July 19th, 2009

Over the next several hours I will be updating to the latest version of Wordpress. During this time, many features may be temporarily disabled. Everything should return to full functionality by tomorrow morning, but may take longer if I run into any major obstacles. I will keep you updated as things move forward.

UPDATE: 5:30PM JULY 19
We have restored core functionality to the site, but some additional features may remain offline while they are tested for stability with the new system. They will return as soon as possible.

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Morgukai Warriors

Friday, July 3rd, 2009

A Morgukai Warrior

Background:

Little was known of the order, but its members (usually of the Kajain’sa’Nikto race) were renowned for their intense hatred of the Jedi and their strict code of honor. Morgukai followers used armor and staffs infused with cortosis alloy, which was resistant to the lightsabers used by their Jedi nemesis. To fight their sworn enemies, they developed mental exercises to resist the Jedi mind trick.

Their order bore some similarity to that of the Jedi. Fathers took their sons as apprentices, training them in the deadly arts. An example of this is the master-student bond between the Nikto Tsyr and Bok. Also, Morgukai initiates were required to build their own cortosis staffs as a test of their devotion to the order.

Despite their violent ways, the Morgukai had a strong sense of honor, and would even overlook right and wrong when their honor was at stake.

History:

The Morgukai were prominent during the days of the Galactic Republic.

Sometime before the Clone Wars, the Devaronian, Vilmarh Grahrk, recruited a pair of Morgukai warriors Tsyr and Bok to help him in a plot against Clan Secura. But the former was killed by Jedi Knight Quinlan Vos and the latter lost his hand to his apprentice, Aayla Secura.

During the Clone Wars, the Confederacy of Independent Systems offered to Bok the chance to resurrect his order. They cloned him, creating hundreds of new Morgukai, on Saleucami, intending to create their own clone army to use against the Republic. Their existence was discovered by Jedi Master Tholme, who informed the Republic, causing Saleucami to be blockaded. For five months, the Republic fought against the Morgukai legions. By the siege’s end, all of the clones, including their progenitor were killed.

During the rise of the Galactic Empire, the Morgukai cult went into recision and virtually disappeared with the last known (former) Morgukai, the Jedi Ma’kis’shaalas, being killed by Darth Vader in the Conclave of Kessel. ~Wookieepedia~

Membership: Only Force Sensitive Nikto are accepted into the Morgukai Religion.

Morgukai Warrior Talent Tree

Honor Bound
Once per encounter when you are fighting a member of the Jedi tradition or an opponent of a higher level than you, you may gain a number of temporary hit points equal to 5+your heroic level as a reaction. Any damage is taken is subtracted from these temporary hit points first, and if, at the end of the encounter, any remain, they are lost. You may take this talent up to three times; its effects stack.
Prerequisites: Force Sensitive

Jedi Hunter
You gain a +1 bonus to melee attack and damage rolls against characters with one or more levels in the Jedi class, Jedi Knight prestige class, or Jedi Master prestige class.
Prerequisites: Force Sensitive

Morgukai’s Mind
You gain a +3 Force bonus to Will Defense whenever a Use the Force check is compared to it.
Prerequisites: Force Sensitive, Jedi Hunter

Morgukai Staff Block
As Block talent, except you must be wielding a Morgukai Staff instead of a lightsaber.
Prerequisite: Exotic Weapon Proficiency (Morgukai Staff), Weapon Focus (Morgukai Staff)

Morgukai Staff Expertise
Once per encounter, you may make an attack with a Morgukai Staff as though it has reach of 2 spaces. If you have Weapon Specialization (Morgukai Staff), you may use this ability twice per encounter.
Prerequisites: Exotic Weapon Proficiency (Morgukai Staff), Weapon Focus (Morgukai Staff)

Equipment

Morgukai Cortosis Armor

Light Armor
The Morgukai Warriors used armor built of out of a Cortosis Alloy in combat, giving them resistance to lightsaber attacks. Morgukai Cortosis Armor has DR 10 against lightsaber attacks, but only when the armor is attacked – not the wearer. Once per encounter though, while fighting defensively, you may gain DR 10 against an attack from a lightsaber.

ARMOR COST ARMOR FORT MX DEX SPD WT AVAIL
Morgukai Cortosis Armor Not for sale (est. 20,000) +6 +2 +3 6 sq. 7 kg Rare

Morgukai Staff

Exotic Melee Weapon, large
The Morgukai Warriors used a unique weapon that was not unlike a reversed lightsaber; it had a long handle made of Cortosis Alloy, with a small blade similar to that of a lightsaber on one end. A Morgukai Staff has DR 10 against all lightsaber attacks. A Morgukai Staff is a double weapon. You can attack with both ends as a full-round action, but both attack rolls take a -10 penalty. The blade deals 1d8 energy and slashing damage, and the staff end deals 1d6 bludgeoning damage; you may choose which end to attack with, using one or both ends if you make multiple attacks.

WEAPON

COST

DMG

STUN

WT

TYPE

AVAIL

Morgukai Staff

Not for sale (est. 10,000)

1d8/1d6

-

6 kg.

Energy and Slashing or Bludgeoning

Rare

Posted in Force Tradition, Uncategorized | 11 Comments »

The Muur Talisman

Friday, June 26th, 2009

Designed by jadenkorr

A Mandalorian holding the Muur Talisman

The Muur Talisman was a unique Sith Talisman created by the Sith Lord Karness Muur at a time near that of the Hundred-Year Darkness of 7,003 BBY. It had the unique ability to infect humanoids in the area into Rakghouls, and is believed to be the source of the entire Rakghoul Plague. Many non-human species, such as Snivvians, were immune to its power, as were Force-Sensitives. It also gave the wearer the ability to control Rakghouls, using the skills of the beast’s original form, and prevented the bearer from aging. It had the appearance of a golden scorpion, and could move of its own accord, to find a suitable target to latch onto.

Eventually, the Talisman was discovered in 3,965 BBY by a Mandalorian by the name of Pulsipher, who discovered some of its abilities before it abandoned him and Rakghouls devoured him when he arrived on Jebble. The Talisman wrapped itself to the throat of Celeste Morne, who discovered that the Talisman’s bearer was haunted by the Dark Side Spirit of Karness Muur himself. Intending to bring Jedi help to remove the Talisman, Zayne Carrick placed Morne in Dreypa’s Oubliette, a stasis chest that smothered the Muur Talisman’s power. Before Zyne could bring help, Jebble received a nuclear attack from Cassus Fett, burying the Oubliette, Morne, and the Talisman below a kilometer of ice.

The Oubliette was rediscovered by a mining expedition, and changed hands many times, the mystery of the sealed box that could not be opened driving the price high, until the Dark Times. After a war was fought over it, the crew of the Uhumele found it, but while trying to sell it, were betrayed and it fell into Vader’s hands on an unknown moon. Vader was able to open it, and when Morne, still alive, discovered the Sith Lord’s nature, dueled with him. When she was beaten, she chose to keep the Talisman’s power from Vader, and transformed his Stormtroopers into Rakghouls, who then chased the Sith Lord away.

Twenty years later, Vader knew Morne was still stranded, and tried to deal the Rebel Alliance a blow by baiting them to the moon where they would be killed or transformed into Rakghouls. Luke Skywalker and Leia Organa led the expedition, and after a battle with the former, Morne took a B-wing and left the moon.

One-hundred and forty years later, Morne, still as young as ever due to the Talisman’s power, joined Cade Skywalker, who eventually destroyed the Talisman using the Force ability known as Shatterpoint.

The Muur Talisman

The Muur Talisman enables Force-Sensitive bearers to infect all creatures within 6 spaces with the Rakghoul Plague (KotOR CG, page 223) as a full-round action. Make a Use the Force check, and substitute it for the normal +8 modifier of the disease as though all creatures within 6 spaces were bitten. Characters who are not humanoid or have the Force Sensitivity feat are immune. If successful, the creature is infected and the attack recurs every 5 rounds rather than every 5 minutes. Using the Talisman in this way increases the bearer’s Dark Side Score by 1. All Rakghouls are always Helpful towards the bearer, and can be directed by him/her, even to do things not in their nature (like wield blasters and protect others who aren’t infected) without a check of any type.

Additionally, the bearer does not age, and is capable of communicating with the Dark Side Spirit of Karness Muur.

If the Talisman is attached to a non-Force-Sensitive bearer, it can release him/her and search for another bearer to latch onto (treat as a Grapple attack). For game purposes, the Talisman is considered to have speed of 4 squares and a Grapple modifier of +10.

Posted in Force Artifacts, Gear, Uncategorized | 3 Comments »

Captain Jarias Avery

Wednesday, June 24th, 2009

Non-canon character

Captain Jarias Avery, born Jarias Lane, would spend most of his life in the shadow of his twin brother. When the two boys were born to a wealthy family on Corellia, their presence was felt almost immediately by members of the Jedi Order. Though both boys were examined, only Daska would be inducted into the Order. Despite graduating in the top of his class and becoming a championship level fencer, Jarias would continue to struggle to gain the attention and approval of his family.

Jarias eventually inherits the family business, though he is more interested in maintaining his playboy lifestyle and soon drives the business into financial trouble, allowing it to be absorbed by the Corellian Engineering Corporation. Jarias continues to manage a small research division after the merger, becoming infamous for test piloting his own highly experimental and dangerous ship designs. Though some of his designs would eventually contribute to the continued success of CEC’s freighter lines, many of his designs are dustbinned for not meeting the company’s high standards of reliability and safety. After a number of unprofitable seasons, Jarias’ research department was shut down permanently.

During the Clone Wars, Jarias would enlist with the Republic for the opening months of the war, hoping to prove himself to be as much a hero as his brother. After the death of his brother, however, Jarias questioned his loyalties and he would eventually become a privateer in the Separatist fleet under the assumed identity of Jarias Avery. He continued to fight the Empire long after the majority of the Separatist movement had collapsed, staging daring hit and run strikes deep into the Core Worlds.

Eventually, Jarias would contribute the firepower of the Vreni Blade and his well trained and disciplined crew to the growing Rebel Movement.

Jarias Avery CL 15



Medium Human Scoundrel 3/Noble 1/Soldier 4/Ace Pilot 3/Master Privateer 1/Officer 3
Force 13; Dark Side 3
Init +16; Senses Perception +7
Languages Basic

Defenses Ref 33 (flat-footed 29), Fort 29, Will 29
HP 82; Threshold 29
Speed 6 squares
Melee Vibrorapier +16 (2d6+7)
Ranged Blaster Pistol +16 (3d6+6)
Base Atk +12, Grp +16
Atk Options Blaster & Blade I, Melee Smash, Stunning Strike, Point Blank Shot, Zero Range
Special Actions Born Leader, Fleet Deployment, Keep It Together, Vehicle Dodge +1, Vehicular Combat

Abilities Str 10, Dex 18, Con 12, Int 16, Wis 10, Cha 15
Talents Blaster & Blade I, Born Leader, Fleet Deployment, Keep It Together, Legendary Commander, Melee Smash, Punch Through, Spacehound, Starship Raider, Stunning Strike
Feats Acrobatic Strike, Dual Weapon Mastery I-III, Linguist, Point Blank Shot, Rapid Strike, Tech Specialist, Vehicular Combat, Weapon Finesse, Weapon Proficiency (advanced melee weapons, pistols, rifles, simple weapons), Zero Range
Skills Acrobatics +16, Deception +14, Initiative +16, Knowledge (tactics) +15, Mechanics +15, Pilot +16, Use Computer +15
Possessions blaster pistol, vibrorapier, rebuilt Class VI Bulk Freighter Vreni Blade

Posted in Characters, Droid Army, Fringe, Outlaws, Professionals, Seperatists, Uncategorized | 2 Comments »

So this is how liberty dies…

Tuesday, November 4th, 2008

One of the major themes throughout the Star Wars mythos is the importance of just government and the problems that can result when people lose hope in their government and stop playing their due role. Tomorrow is an important day in the lives of every American, and I encourage everyone who is able to go out and vote. I am not going to officially endorse any candidate through this website, as I don’t feel that it is my position to do so in this format (though anyone interested is free to contact me to discuss politics in private), but I wholeheartedly encourage active and informed participation in the democratic process.

So go out tomorrow and vote your conscious and encourage others to do the same.

Posted in Uncategorized | 12 Comments »