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	<title>Comments on: Changeling</title>
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	<link>http://saga-edition.com/changeling/</link>
	<description>Material and Conversions for the Star Wars Saga Edition Roleplaying Game from Wizards of the Coast.</description>
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		<title>By: Majesticmoose</title>
		<link>http://saga-edition.com/changeling/comment-page-1/#comment-1117</link>
		<dc:creator>Majesticmoose</dc:creator>
		<pubDate>Fri, 12 Sep 2008 08:56:56 +0000</pubDate>
		<guid isPermaLink="false">http://sagaconversions.mattylee.com/?p=213#comment-1117</guid>
		<description>I didn&#039;t even notice you&#039;d done that.  *Slaps Forehead*</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t even notice you&#8217;d done that.  *Slaps Forehead*</p>
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		<title>By: Tao</title>
		<link>http://saga-edition.com/changeling/comment-page-1/#comment-709</link>
		<dc:creator>Tao</dc:creator>
		<pubDate>Fri, 01 Aug 2008 15:46:47 +0000</pubDate>
		<guid isPermaLink="false">http://sagaconversions.mattylee.com/?p=213#comment-709</guid>
		<description>Majestic,

Good feedback.  I agree with your analysis, and have updated the class.  I didn&#039;t use your exact modifications, but I definitely took them into consideration.</description>
		<content:encoded><![CDATA[<p>Majestic,</p>
<p>Good feedback.  I agree with your analysis, and have updated the class.  I didn&#8217;t use your exact modifications, but I definitely took them into consideration.</p>
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		<title>By: Majesticmoose</title>
		<link>http://saga-edition.com/changeling/comment-page-1/#comment-640</link>
		<dc:creator>Majesticmoose</dc:creator>
		<pubDate>Tue, 22 Jul 2008 04:00:40 +0000</pubDate>
		<guid isPermaLink="false">http://sagaconversions.mattylee.com/?p=213#comment-640</guid>
		<description>The bonuses for Physiological transformation seem a bit off for Saga.  I&#039;ve used a changeling character, and the natural armor bonus is much to high, while the DR and bonus damage are too low.  Additionally, the change as written prevents the changeling from being better at anything but martial arts for the damage, so we applied the damage to all melee attacks to simulate the punches and kicks and spike jabs while fighting in melee.  Also, My group found that condition track movement was more appropriate than damage.

For my games, we decided:
+1 nat armor to ref def;
+2 DR;
+1 damage to melee attacks.

improved is:
+2 natural armor;
+3 DR;
+3 damage to melee attacks.

Just some of my feed back.</description>
		<content:encoded><![CDATA[<p>The bonuses for Physiological transformation seem a bit off for Saga.  I&#8217;ve used a changeling character, and the natural armor bonus is much to high, while the DR and bonus damage are too low.  Additionally, the change as written prevents the changeling from being better at anything but martial arts for the damage, so we applied the damage to all melee attacks to simulate the punches and kicks and spike jabs while fighting in melee.  Also, My group found that condition track movement was more appropriate than damage.</p>
<p>For my games, we decided:<br />
+1 nat armor to ref def;<br />
+2 DR;<br />
+1 damage to melee attacks.</p>
<p>improved is:<br />
+2 natural armor;<br />
+3 DR;<br />
+3 damage to melee attacks.</p>
<p>Just some of my feed back.</p>
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