Colicoid
March 14th, 2008
Ability Modifiers: +2 Dex, +2 Int, -2 Wis, -6 Cha.
Medium-size.
Speed: Colicoid base speed is 6 squares.
Damage Reduction: DR 2.
Poison: The Colicoid may make a melee attack against an opponent’s Reflex and Fortitude Defense. If successful, the target moves -1 step on the condition track.
Force Resistance: +10 species bonus to Will Defense against any Use the Force check.
Defensive Ball: When threatened or attacked, a Colicoid can curl itself into a tight ball, protecting its vital organs. Rolling into a ball is a full-round action and grants a +5 natural armor bonus to Reflex Defense. Once in a ball, the Colicoid cannot take any move or attack actions and can grasp only a single small object. The Colicoid cannot see while curled up, but listens and smells without hindrance. As a free action, the Colicoid can rapidly unroll into a full standing position.
Reviled: -5 species penalty on Persuasion checks to improve the attitude of a member of another species.
Automatic Languages: Colicoid.
Entry Filed under: Species


1 Comment
Add your own1. Ximologist | August 21st, 2008 at 4:02 am
I’m not quite sure that the poison rules are workable for the Colicoid.
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