The Star Wars Saga Edition RPG Databank

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Kas’im’s Lightsaber Sequences

October 3rd, 2009

Designed by jadenkorr

Kas’im was a Twi’lek Sith during the New Sith Wars, particularly during Darth Bane’s rise to power. He devoted his life to all elements of lightsaber combat, and Lord Kaan made him the Blademaster of the Korriban Sith Academy. The rank was equivalent to the Jedi rank of Battlemaster, and he taught all of the students the art of lightsaber dueling. He favored a method of fighting know as lightsaber sequences – series of different choreographed attacks – that eliminated the time spent thinking between individual blows and counters. Many duelists consider the sequence method to be superior.

Although lightsaber sequences are never actively taught by the Jedi Order in any era, such teachings can be found in the archives, mixed with tomes of Sith writings, or in older holocrons that were created when the Sith were more common enemies. While the training itself is not evil, much of the writings and concepts are littered with information on the Dark Side, anger, and hatred, so younger trainees will not usually have access to them.

The following Lightsaber Training Regimens may be selected whenever a character would normally be able to add a new one to their collection, but only if he/she can access information on lightsaber sequences.

Kas’im’s First Sequence

Kas’im’s first sequence teaches the practitioner to chain attacks together smoothly, not thinking about each move individually, but as each attack and counter as part of the greater whole of the duel. The student moves through a number of different series of lightsaber attacks, called sequences, against an imaginary opponent, honing the angle and speed of attack. Time: 1 hour. Target: You. Requirements: Lightsaber or Pelko barb training saber.

Make a Use the Force check. The result of the check determines the effect, if any.

DC 13: Your sequences are hesitant, but better. Whenever you use the full-attack action to attack with a lightsaber, you reduce the penalty to your attack rolls by 1.
DC 18: Your sequences are smooth, but lack speed. Whenever you use the full-attack action to attack with a lightsaber, you reduce the penalty to your attack rolls by 2.
DC 23: Your sequences are fluid and fast. Whenever you use the full-attack action to attack with a lightsaber, you reduce the penalty to your attack rolls by 3.

Kas’im’s Second Sequence

Kas’im’s second sequence further hones the practitioner’s precision during sequences, particularly during follow-up attacks, wearing on an opponent. The student works on making attacks that an opponent will find hard to block. Time: 2 hours. Target: You. Requirements: Lightsaber or Pelko barb training saber.

Make a Use the Force check. The result of the check determines the effect, if any.

DC 18: Your attacks are inaccurate, but powerful. Whenever you make multiple attacks with a lightsaber against a single target in a single round, you may spend a Force Point as if adding to the attack roll, but instead deal damage equal to the result to the target at the end of your turn.
DC 23: Your sequences take more effort to stop. Whenever you make multiple attacks with a lightsaber against a single target in a single round, you may spend a Force Point as if adding to the attack roll, but instead deal damage equal to the result to the target at the end of your turn. Additionally, you gain 1 temporary Force Point that can only be used in this way. If this Force Point is not spent by the time this effect ends, it is lost.
DC 28: Your sequences wear down the toughest foes. Whenever you make multiple attacks with a lightsaber against a single target in a single round, you may spend a Force Point as if adding to the attack roll, but instead deal damage equal to the result to the target at the end of your turn. Additionally, you gain 2 temporary Force Points that can only be used in this way. If these Force Points are not spent by the time this effect ends, they are lost.

Kas’im’s Third Sequence

Kas’im’s third sequence breaks down the previously learned sequences into separate attacks, allowing partial sequences to be used when there is little time for a full series of blows. The student practices starting and stopping sequences at different intervals, mastering smaller sets of attacks. Time: 3 hours. Target: You. Requirements: Lightsaber or Pelko barb training saber.

Make a Use the Force check. The result of the check determines the effect, if any.

DC 23: You lose your place several times and must begin the particular attack again. Whenever you make an attack of opportunity with a lightsaber against a target that you attacked one or more times during the last round, you gain a +1 Force bonus on your attack roll.
DC 28: You improve a number of sequence portions, but need to work on others. Whenever you make an attack of opportunity with a lightsaber against a target that you attacked one or more times during the last round, you gain a +2 Force bonus on your attack roll.
DC 33: At the slightest opportunity, you can perform a short volley of attacks. Whenever you make an attack of opportunity with a lightsaber against a target that you attacked one or more times during the last round, you gain a +3 Force bonus on your attack roll. Additionally, you gain the benefits of the Combat Reflexes feat while wielding a lightsaber.

Kas’im’s Fourth Sequence

Kas’im’s fourth sequence teaches the practitioner to switch between many different sequences rapidly, hammering opponents with a relentless cascade of a attacks. The student moves through numerous sequences without rest, focusing on flowing between them as though each were a single attack. Time: 3 hours. Target: You. Requirements: Lightsaber or Pelko barb training saber.

Make a Use the Force check. The result of the check determines the effect, if any.

DC 26: With some pause, you can perform nearly fifty separate sequences. Whenever you use battle strike, the bonus to attack rolls against that particular target lasts until you end your turn without having made any attacks against the target.
DC 32: You can perform at least seventy sequences continuously. Whenever you use battle strike, the bonus to attack rolls against that particular target lasts until you are no longer adjacent to the target.
DC 38: You can perform over a hundred sequences with burring speed. Whenever you use battle strike, the bonus to attack rolls against that particular target lasts until you are no longer adjacent to the target. If the target uses the Withdraw action, you may spend a Force Point to move to the nearest adjacent space to the target, and this effect continues as though neither you nor the target had moved.

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Entry Filed under: Force

2 Comments

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  • 1. freeclint  |  October 4th, 2009 at 12:18 pm

    In the third sequence, wouldn’t it be better to offer a different kind of bonus to hit (Competence maybe), as the Force Bonus won’t stack with the Force Bonus your self-built lightsaber gives you?

    Just a thought…

  • 2. jadenkorr  |  October 4th, 2009 at 6:41 pm

    Nice catch, free clint. I fixed it.


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