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	<title>Comments on: Mandalorian Supercommando Armor</title>
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	<link>http://saga-edition.com/mandalorian-supercommando-armor/</link>
	<description>Material and Conversions for the Star Wars Saga Edition Roleplaying Game from Wizards of the Coast.</description>
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		<title>By: kinseyfs</title>
		<link>http://saga-edition.com/mandalorian-supercommando-armor/comment-page-1/#comment-1395</link>
		<dc:creator>kinseyfs</dc:creator>
		<pubDate>Tue, 21 Oct 2008 05:30:01 +0000</pubDate>
		<guid isPermaLink="false">http://saga-edition.com/?p=501#comment-1395</guid>
		<description>Looks like equipment upgrades are going to be covered in more detailed in the upcoming &lt;i&gt;Scum and Villainy&lt;/i&gt; sourcebook as the Kotor book refers to it for optional upgrade slots in the Mandalorian Armor section.</description>
		<content:encoded><![CDATA[<p>Looks like equipment upgrades are going to be covered in more detailed in the upcoming <i>Scum and Villainy</i> sourcebook as the Kotor book refers to it for optional upgrade slots in the Mandalorian Armor section.</p>
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		<title>By: Trombles</title>
		<link>http://saga-edition.com/mandalorian-supercommando-armor/comment-page-1/#comment-1230</link>
		<dc:creator>Trombles</dc:creator>
		<pubDate>Tue, 23 Sep 2008 16:00:49 +0000</pubDate>
		<guid isPermaLink="false">http://saga-edition.com/?p=501#comment-1230</guid>
		<description>Lambach-
Don&#039;t get me wrong; I totally see the system and understand that it is simple, I just don&#039;t agree with it on all points. I want to test things that I feel might give it more flair.
If it turns out that all my tests prove to make combat ridiculously long by making characters just too darn tough to kill, then fine.
If it adds something that makes characters in Heavy armor REALLY tough and character in light armor just a little tougher than they already are, that&#039;s cool too.
I basically want to disprove myself.
I am doing a side by side comparison of a combat between a level 1 soldier and a level 1 soldier one with varying types of armor and one with clothing. Both with the same stats, HP, Attacks, Weapons... everything, and see how the fight goes.
Obviously the guy in armor should win, but I think the chances are almost equal and am going to play it out with one attack roll providing the results for each.
In otherwords, I&#039;m going to make the armor the only variable.</description>
		<content:encoded><![CDATA[<p>Lambach-<br />
Don&#8217;t get me wrong; I totally see the system and understand that it is simple, I just don&#8217;t agree with it on all points. I want to test things that I feel might give it more flair.<br />
If it turns out that all my tests prove to make combat ridiculously long by making characters just too darn tough to kill, then fine.<br />
If it adds something that makes characters in Heavy armor REALLY tough and character in light armor just a little tougher than they already are, that&#8217;s cool too.<br />
I basically want to disprove myself.<br />
I am doing a side by side comparison of a combat between a level 1 soldier and a level 1 soldier one with varying types of armor and one with clothing. Both with the same stats, HP, Attacks, Weapons&#8230; everything, and see how the fight goes.<br />
Obviously the guy in armor should win, but I think the chances are almost equal and am going to play it out with one attack roll providing the results for each.<br />
In otherwords, I&#8217;m going to make the armor the only variable.</p>
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	<item>
		<title>By: Lambach</title>
		<link>http://saga-edition.com/mandalorian-supercommando-armor/comment-page-1/#comment-1229</link>
		<dc:creator>Lambach</dc:creator>
		<pubDate>Tue, 23 Sep 2008 15:25:55 +0000</pubDate>
		<guid isPermaLink="false">http://saga-edition.com/?p=501#comment-1229</guid>
		<description>heavy armor does not make you more nimble, it absorbs %100 percent of the damage whenever it would be the difference between a hit and a miss. You are discussing adding complications to a simple system to represent something that is already represented in the current system.</description>
		<content:encoded><![CDATA[<p>heavy armor does not make you more nimble, it absorbs %100 percent of the damage whenever it would be the difference between a hit and a miss. You are discussing adding complications to a simple system to represent something that is already represented in the current system.</p>
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		<title>By: Trombles</title>
		<link>http://saga-edition.com/mandalorian-supercommando-armor/comment-page-1/#comment-1228</link>
		<dc:creator>Trombles</dc:creator>
		<pubDate>Tue, 23 Sep 2008 13:12:07 +0000</pubDate>
		<guid isPermaLink="false">http://saga-edition.com/?p=501#comment-1228</guid>
		<description>So Armor is meant to offer means by which you become harder to hit not harder to damage.
Granted-the best armor is to not be hit in the first place.
It&#039;s just my opinion that armor is meant to protect you or at least partially protect you in the event that you do get hit.
They (WotC) went through the same dilemma when the switched from 2nd edition to revised. Now Saga Edition rehashes all those issues. There appears to be no clean answer.
I&#039;m going to playtest a couple of variations of ideas I have to cover this:
The first test will be to follow all the rules for armor as presented in the SECR but give armor a DR equal to 1 plus it&#039;s Fortitude bonus (Minimum 1).
The second test will be to give the armor DR equal to half the armors bonus to reflex defense (rounded down) plus the armor bonus to Fortitude Defense.
The third option will be to add the two bonuses together and divide by two.
The fourth test will be to give the Armor a DR equal to half its bonus to reflex defense.
Then I&#039;ll play one with the rules as presented.

This may seem like an aweful lot of work for something as seemingly trivial as DR, but I just don&#039;t think that the rules as presented adequately represent what armor is all about.

I&#039;ll post the results of the tests that I will conduct because I have a sad, sad life and plenty of time :cry: , in the format of number of hits, number of attacks, amount of damage dealt, amount of damage recieved, Number of hits until zero, etc...

...




I&#039;M NOT PATHETIC :!:  :!:  :!:</description>
		<content:encoded><![CDATA[<p>So Armor is meant to offer means by which you become harder to hit not harder to damage.<br />
Granted-the best armor is to not be hit in the first place.<br />
It&#8217;s just my opinion that armor is meant to protect you or at least partially protect you in the event that you do get hit.<br />
They (WotC) went through the same dilemma when the switched from 2nd edition to revised. Now Saga Edition rehashes all those issues. There appears to be no clean answer.<br />
I&#8217;m going to playtest a couple of variations of ideas I have to cover this:<br />
The first test will be to follow all the rules for armor as presented in the SECR but give armor a DR equal to 1 plus it&#8217;s Fortitude bonus (Minimum 1).<br />
The second test will be to give the armor DR equal to half the armors bonus to reflex defense (rounded down) plus the armor bonus to Fortitude Defense.<br />
The third option will be to add the two bonuses together and divide by two.<br />
The fourth test will be to give the Armor a DR equal to half its bonus to reflex defense.<br />
Then I&#8217;ll play one with the rules as presented.</p>
<p>This may seem like an aweful lot of work for something as seemingly trivial as DR, but I just don&#8217;t think that the rules as presented adequately represent what armor is all about.</p>
<p>I&#8217;ll post the results of the tests that I will conduct because I have a sad, sad life and plenty of time <img src='http://saga-edition.com/wp-includes/images/smilies/icon_cry.gif' alt=':cry:' class='wp-smiley' />  , in the format of number of hits, number of attacks, amount of damage dealt, amount of damage recieved, Number of hits until zero, etc&#8230;</p>
<p>&#8230;</p>
<p>I&#8217;M NOT PATHETIC <img src='http://saga-edition.com/wp-includes/images/smilies/icon_exclaim.gif' alt=':!:' class='wp-smiley' />   <img src='http://saga-edition.com/wp-includes/images/smilies/icon_exclaim.gif' alt=':!:' class='wp-smiley' />   <img src='http://saga-edition.com/wp-includes/images/smilies/icon_exclaim.gif' alt=':!:' class='wp-smiley' /> </p>
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		<title>By: Lambach</title>
		<link>http://saga-edition.com/mandalorian-supercommando-armor/comment-page-1/#comment-1227</link>
		<dc:creator>Lambach</dc:creator>
		<pubDate>Mon, 22 Sep 2008 22:24:15 +0000</pubDate>
		<guid isPermaLink="false">http://saga-edition.com/?p=501#comment-1227</guid>
		<description>Armor doesn&#039;t convey dr with the Heavy battle armor, you get hit and opponent rolls 25 you take 25, same with blast helmet and vest. an armors dr/hardness only protects it, not you.</description>
		<content:encoded><![CDATA[<p>Armor doesn&#8217;t convey dr with the Heavy battle armor, you get hit and opponent rolls 25 you take 25, same with blast helmet and vest. an armors dr/hardness only protects it, not you.</p>
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		<title>By: Trombles</title>
		<link>http://saga-edition.com/mandalorian-supercommando-armor/comment-page-1/#comment-1224</link>
		<dc:creator>Trombles</dc:creator>
		<pubDate>Mon, 22 Sep 2008 18:29:38 +0000</pubDate>
		<guid isPermaLink="false">http://saga-edition.com/?p=501#comment-1224</guid>
		<description>So would that mean that ALL Medium and Large sized armor has DR 5? All small armor DR 2? That seems a little too linear for me. That would mean that I have my Heavy Battle Armor that gives me +10 to my Ref Defense and get DR 5 whereas my opponent is wearing a Blast helmet and vest and gets the same DR 5? Aside from the extra 8 points the opponent would need to hit me, why would I every want the Way more expensive armor? A nat 20 is still a critical hit. Look at the above scenario assuming that the attacking character rolls a Nat 20.
I am a level 4 character with Heavy Battle Armor(I robbed a Hutt for the money) and my total Reflex defense is 21 (10+10+1[Dex 16] and the suit limits this to +1)- I get hit with a blaster rifle for a critical and the attcking character rolls 25 for damage. I take 20.
Same Character: Wearing a Blast Helmet and Vest. Reflex Defense is 15. My opponent crits on me and hits me for 25 points of damage from his blaster rifle. I take 20 points. 
It seems that when it comes to getting hit Armor does very little. It&#039;s main purpose is to prevent hits.
In a combat heavy game, I might rule that a suit of armor has DR equal to half its bonus to Ref (rounded down) + its bonus to Fort if any. If this is applied to my example, the First instance with the Heavy Battle Armor would take 16 damage and the second instance would take 24.
Even if it wasn&#039;t a critical; the differance is still only 6.
This seems to convey how armor actually can save your skin.</description>
		<content:encoded><![CDATA[<p>So would that mean that ALL Medium and Large sized armor has DR 5? All small armor DR 2? That seems a little too linear for me. That would mean that I have my Heavy Battle Armor that gives me +10 to my Ref Defense and get DR 5 whereas my opponent is wearing a Blast helmet and vest and gets the same DR 5? Aside from the extra 8 points the opponent would need to hit me, why would I every want the Way more expensive armor? A nat 20 is still a critical hit. Look at the above scenario assuming that the attacking character rolls a Nat 20.<br />
I am a level 4 character with Heavy Battle Armor(I robbed a Hutt for the money) and my total Reflex defense is 21 (10+10+1[Dex 16] and the suit limits this to +1)- I get hit with a blaster rifle for a critical and the attcking character rolls 25 for damage. I take 20.<br />
Same Character: Wearing a Blast Helmet and Vest. Reflex Defense is 15. My opponent crits on me and hits me for 25 points of damage from his blaster rifle. I take 20 points.<br />
It seems that when it comes to getting hit Armor does very little. It&#8217;s main purpose is to prevent hits.<br />
In a combat heavy game, I might rule that a suit of armor has DR equal to half its bonus to Ref (rounded down) + its bonus to Fort if any. If this is applied to my example, the First instance with the Heavy Battle Armor would take 16 damage and the second instance would take 24.<br />
Even if it wasn&#8217;t a critical; the differance is still only 6.<br />
This seems to convey how armor actually can save your skin.</p>
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		<title>By: Sacredphoenix</title>
		<link>http://saga-edition.com/mandalorian-supercommando-armor/comment-page-1/#comment-1223</link>
		<dc:creator>Sacredphoenix</dc:creator>
		<pubDate>Mon, 22 Sep 2008 17:59:25 +0000</pubDate>
		<guid isPermaLink="false">http://saga-edition.com/?p=501#comment-1223</guid>
		<description>I would say the dr is the same as any other armor (which is the object chart, and armor is = to a weapon of the same size) but the dr isn&#039;t ignored by lightsaber</description>
		<content:encoded><![CDATA[<p>I would say the dr is the same as any other armor (which is the object chart, and armor is = to a weapon of the same size) but the dr isn&#8217;t ignored by lightsaber</p>
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	<item>
		<title>By: Trombles</title>
		<link>http://saga-edition.com/mandalorian-supercommando-armor/comment-page-1/#comment-1215</link>
		<dc:creator>Trombles</dc:creator>
		<pubDate>Mon, 22 Sep 2008 13:20:49 +0000</pubDate>
		<guid isPermaLink="false">http://saga-edition.com/?p=501#comment-1215</guid>
		<description>Is this made of Mandalorian Iron, or Beskar? Is this the Beskar&#039;gam? Is for what would the DR be? Mandalorian Iron is listed for SE as increasing the Fort bonus by one. 
I would figure that the DR would be the same as the Ref bonus or maybe the Fort bonus. Or maybe the two added together and divided by 2 (rounded down).
Ideas?</description>
		<content:encoded><![CDATA[<p>Is this made of Mandalorian Iron, or Beskar? Is this the Beskar&#8217;gam? Is for what would the DR be? Mandalorian Iron is listed for SE as increasing the Fort bonus by one.<br />
I would figure that the DR would be the same as the Ref bonus or maybe the Fort bonus. Or maybe the two added together and divided by 2 (rounded down).<br />
Ideas?</p>
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	<item>
		<title>By: Sacredphoenix</title>
		<link>http://saga-edition.com/mandalorian-supercommando-armor/comment-page-1/#comment-1210</link>
		<dc:creator>Sacredphoenix</dc:creator>
		<pubDate>Mon, 22 Sep 2008 03:12:56 +0000</pubDate>
		<guid isPermaLink="false">http://saga-edition.com/?p=501#comment-1210</guid>
		<description>SWSE and SECR are the same thing.

Star Wars Saga Edition
Saga Edition Core Rulebook

it&#039;s actually almost the same as normal battle armor, it just has a helmet package and life support built in</description>
		<content:encoded><![CDATA[<p>SWSE and SECR are the same thing.</p>
<p>Star Wars Saga Edition<br />
Saga Edition Core Rulebook</p>
<p>it&#8217;s actually almost the same as normal battle armor, it just has a helmet package and life support built in</p>
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		<title>By: Lambach</title>
		<link>http://saga-edition.com/mandalorian-supercommando-armor/comment-page-1/#comment-1209</link>
		<dc:creator>Lambach</dc:creator>
		<pubDate>Mon, 22 Sep 2008 02:47:27 +0000</pubDate>
		<guid isPermaLink="false">http://saga-edition.com/?p=501#comment-1209</guid>
		<description>That is probably something like Saga Edition Core Rules, more commonly abbreviated as SWSE, I don&#039;t know if this is correct but the information is in SWSE.</description>
		<content:encoded><![CDATA[<p>That is probably something like Saga Edition Core Rules, more commonly abbreviated as SWSE, I don&#8217;t know if this is correct but the information is in SWSE.</p>
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		<title>By: Starkiller</title>
		<link>http://saga-edition.com/mandalorian-supercommando-armor/comment-page-1/#comment-1207</link>
		<dc:creator>Starkiller</dc:creator>
		<pubDate>Sun, 21 Sep 2008 11:48:55 +0000</pubDate>
		<guid isPermaLink="false">http://saga-edition.com/?p=501#comment-1207</guid>
		<description>SECR please remind me whick book this is?</description>
		<content:encoded><![CDATA[<p>SECR please remind me whick book this is?</p>
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		<title>By: Donovan Morningfire</title>
		<link>http://saga-edition.com/mandalorian-supercommando-armor/comment-page-1/#comment-136</link>
		<dc:creator>Donovan Morningfire</dc:creator>
		<pubDate>Mon, 28 Apr 2008 22:44:45 +0000</pubDate>
		<guid isPermaLink="false">http://saga-edition.com/?p=501#comment-136</guid>
		<description>To be honest, I hadn&#039;t really given much thought to how many weapons or other widgets could be attached to the armor.  Given that the SuperCommando armor listed on Wikipedia is akin to the type that Jango and Boba Fett wore, I&#039;d say it has the same 4 weapon slots that Boba&#039;s in the corebook has, with the combined weight limit that Tao suggested.</description>
		<content:encoded><![CDATA[<p>To be honest, I hadn&#8217;t really given much thought to how many weapons or other widgets could be attached to the armor.  Given that the SuperCommando armor listed on Wikipedia is akin to the type that Jango and Boba Fett wore, I&#8217;d say it has the same 4 weapon slots that Boba&#8217;s in the corebook has, with the combined weight limit that Tao suggested.</p>
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		<title>By: Tao</title>
		<link>http://saga-edition.com/mandalorian-supercommando-armor/comment-page-1/#comment-113</link>
		<dc:creator>Tao</dc:creator>
		<pubDate>Wed, 23 Apr 2008 12:00:23 +0000</pubDate>
		<guid isPermaLink="false">http://saga-edition.com/?p=501#comment-113</guid>
		<description>Hmm... I would probably base the amount of equipment that could be built into a suit of armor on the armor weight.  Possibly the equipment weight cannot exceed one-half the armor&#039;s weight.  In that case, this Supercommando Armor could hold 9.5 kg of weapons and other gadgetry.  I&#039;d also probably require the Tech Specialist feat to add any major modifications, like built in weapon systems.</description>
		<content:encoded><![CDATA[<p>Hmm&#8230; I would probably base the amount of equipment that could be built into a suit of armor on the armor weight.  Possibly the equipment weight cannot exceed one-half the armor&#8217;s weight.  In that case, this Supercommando Armor could hold 9.5 kg of weapons and other gadgetry.  I&#8217;d also probably require the Tech Specialist feat to add any major modifications, like built in weapon systems.</p>
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		<title>By: Shadowrunner</title>
		<link>http://saga-edition.com/mandalorian-supercommando-armor/comment-page-1/#comment-112</link>
		<dc:creator>Shadowrunner</dc:creator>
		<pubDate>Wed, 23 Apr 2008 05:53:24 +0000</pubDate>
		<guid isPermaLink="false">http://saga-edition.com/?p=501#comment-112</guid>
		<description>can I get an unofficial answer to how many weapons may or may not be built into a suit of Mandalorian armour please?  I would of course assume it would count on what time frame it was from but my thoughts would be one weapon/gadget per two bonus to Reflex.</description>
		<content:encoded><![CDATA[<p>can I get an unofficial answer to how many weapons may or may not be built into a suit of Mandalorian armour please?  I would of course assume it would count on what time frame it was from but my thoughts would be one weapon/gadget per two bonus to Reflex.</p>
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