The Star Wars Saga Edition RPG Databank

Star Wars RPG Databank
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Sniper

March 18th, 2008

The undisputed master of long-range combat, able to engage and defeat enemies before they are even aware of his presence, the sniper is an enemy to be feared and respected. Stealth, patience, and control are his greatest assets, allowing him to seek out and exploit the rare opportunities that most others would miss.Many snipers are members of military and paramilitary organizations and have been trained by other sharpshooters in their art, though others may simply be hunters from backwater worlds who have mastered the arts of stealth and marksmanship through necessity. Rebel SpecForces tended to call a sniper a “TK,” short for “telekinesis,” for their ability to invisibly “touch” their target from great distances.

Examples of Snipers in Star Wars

Myn Donos, Assassin Droids, Fi (Omega Squad), Sev (Delta Squad).

Requirements

To qualify to become a Sniper, a character must fulfill the following criteria.
Minimum Heroic Level: 12th.
Trained Skills: Perception, Stealth, Survival.
Feats: Careful Shot, Deadeye, Far Shot, Point Blank Shot, Precise Shot, Skill Focus (stealth), Weapon Focus (rifle), Weapon Proficiency (rifle)
Talents: At least two talents from the Camoflauge talent tree.

Game Rule Information

Snipers have the following game statistics.

Hit Points
At each level, Snipers gain 1d8 hit points + their Constitution modifier.

Force Points
Snipers gain a number of Force Points equal to 6 + one-half their character level, rounded down, every time they gain a new level in this class.

Class Features

The following are the class features of the Sniper prestige class.

Defense Bonuses
At 1st level, you gain a +3 class bonus to your Reflex Defense and a +6 class bonus to your Fortitude Defense.

Talents
At every odd-numbered level (1st, 3rd, 5th, and so on), you select a talent. The talent may be selected from the Sniper talent tree (presented below) or the the Weapon Specialist talent tree (Saga Edition Core Rulebook, page 53). You must meet the prerequisites (if any) of the chosen talent. No talent can be selected more than once unless expressly indicated.

Improved Range
Starting at 1st level, your maximum range when using a rifle increases by a number of squares equal to your class level x ten.

LEVEL B.A.B. CLASS FEATURES
1st +1 Defense bonuses, talent, improved range +10
2nd +2 Improved range +20
3rd +3 Talent, improved range +30
4th +4 Improved range +40
5th +5 Talent, improved range +50

SNIPER TALENT TREE

Your rifle has become an extension of your body, enabling you to make shots that others would consider impossible.
Deadly Aim: If you aim before making a a ranged attack with a rifle and the attack hits, you deal additional damage equal to your Dexterity bonus.
Debilitating Shot: As the Gunslinger talent by the same name.
Headshot: If you aim before making a a ranged attack, you score a critical hit on a natural roll of 19 or 20. However, a natural 19 is not considered an automatic hit; if you roll a natural 19 and still miss the target, you do not score a critical hit.
Prerequisites:Weapon Specialization (rifle), base attack bonus +12.
Improved Debilitating Shot: If you aim before making a ranged attack and the attack hits, you move the target an additional -1 step along the condition track in addition to dealing damage. This talent stacks with Debilitating Shot, Hunter’s Mark, and other talents that allow you to move the target along the condition track as a result of aiming.
Prerequisites:Debilitating Shot, base attack bonus +16.
Ranged Disarm: As the Gunslinger talent by the same name.
Ranged Sneak Attack: As the Scoundrel’s Sneak Attack talent, except that you may deal your normal Sneak Attack damage at a distance of up to Short range.

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Entry Filed under: Prestige Class

7 Comments

Add your own

  • 1. Conan  |  July 5th, 2008 at 3:43 am

    Just a thought, shouldn’t the sniper class have the sniper feat as a prereq? Other than that, I dig it.

  • 2. Sacredphoenix  |  July 5th, 2008 at 10:11 pm

    that is a totally useless feat for those who use the aim action, which snipers usually do

  • 3. Conan  |  July 6th, 2008 at 2:49 pm

    I just like cutting down on the swift actions so my character can have more options in combat.

  • 4. Sacredphoenix  |  July 6th, 2008 at 6:40 pm

    but aim is the key to most of the sniper prestige classes abilities.

  • 5. Conan  |  July 7th, 2008 at 2:31 am

    Ahh, I c. Good point.

  • 6. ExeOrder66  |  July 22nd, 2008 at 8:10 pm

    I like this class and plan on going into it in our Saga game but I have some questions about it. This is such a feat heavy build, requires two talents, three skills and be at least 12th level that I think that the abilities it gives are not worth it For example Headshot it is nice critical on a 19 or 20 but you have to aim fits right in with the class and is nice but then the target has to be flat footed also huh? I would just leave it at 19 or 20 with an aim and drop the Flat Footed part. Other wise it is an under powered talent I believe. Then there is the Improved Debilitating shot it has a +18 BaB considering you need Scout level’s to start to take this PrC how did this get added on as a requirement. You already need to be 12th level and have debilitating shot anyway so why add the +18. The only ways to get the DS is a level in gunslinger or take a level in this class anyway. If those were fixed then I would say that this is a great PrC but as it sits it’s ok-ish IMHO.

  • 7. Tao  |  August 1st, 2008 at 3:26 pm

    I tweaked a few things.

    The flat-footed was left over from a time when that talent made a ranged aim attack from within close against a flatfooted character into an automatic critical… but that ended up being to powerful. You’re right though… leaving the flat-footed requirement was still probably too much of a nerf.


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