Starfighter Command
March 30th, 2009
Designed by old_benn.
Starfighter Command
Starfighter Command (which later becomes the New Republic Starfighter Command) is a branch of Fleet Command, which in turn is a branch of the Rebel Alliance. Starfighter Command consists of all the starfighters and starfighter pilots in the Rebel Alliance. Being vastly outnumbered by Imperial forces, Starfighter Command emphasizes quality over quantity. Each pilot is trained to succeed in the face of at least 3-to-1 odds. As such, most ships used by Starfighter Command are shielded, providing their pilots with better chances of survival. Pilots are taught to use teamwork to help overcome these odds, and most combat tactics rely heavily on the use of wingmen.
Surviving multiple combat scenarios against overwhelming odds usually causes pilots to develop a sense of bravado and/or invincibility. Allied squadrons often compete with each other for who has had the best performance, usually defined by the number of kills versus the number of ships lost. As such, each pilot usually keeps careful track of his number of kills. Some squadrons even paint each pilot’s kills on the fuselage of his starfighter.
Starfighters provide an excellent opportunity to hurt the Empire, and are often employed in hit-and-run attacks against supply convoys or other military targets. The most famous squadron in Starfighter Command is Rogue Squadron, which seems to succeed at any mission given to it, no matter how impossible the task.
Type: Military
Enemies and Allies: The greatest enemy of Starfigher Command is the Empire. Starfighter Command might also attack criminal organizations in order to obtain needed resources, or to indirectly hurt the Empire, but the Empire is always Starfighter Command’s main focus.
Scale: 16 (Multiple galactic regions)
Organization Score Criteria:
Positive Criteria:
Experience: +1/8 char. level
Is trained in Pilot: +1
Has Skill Focus (Pilot): +1
Has Vehicular Combat feat: +1
Has Starship Tactics feat: +1
Has Base Attack Bonus +5 or higher: +1
Has Base Attack Bonus +9 or higher: +1
Has Base Attack Bonus +15 or higher: +1
Has levels in the Ace Pilot prestige class: +1
Has levels in the Officer prestige class: +1
Starfighter kills: +1 per 16 kills
Destroys an enemy capital ship or space station: +1
Prevents the death or capture of another member of Starfighter Command who is 2 ranks higher than himself: +1
Completes a mission for Starfighter Command: +1 per 4 missions
Negative Criteria:
Disobeys a command from a superior officer: -1
Destroys materials belonging to Starfighter Command: -1 per 20,000 value (max -5)
Fails to complete a mission for Starfighter Command: -1
Provides information about Starfighter Command to another organization: -2
Intentionally kills another member of Starfighter Command: -5
Rank and Benefits:
0-3 Rookie: Rookies are either still in training, or fresh out of training with little or no live combat experience. No mechanical benefit.
4-7 Flight Officer: A Flight Officer acts as a wingman to the senior member (usually a Lieutenant) of his wing-pair (a 2 ship group). Flight Officers have enough combat experience to be skilled wingmen, and are trained to protect their wing-pair leader at all times. A Flight Officer may, during their turn, designate himself as a wingman to a single ally. Any given ship may only have one wingman, and any ship designated as a wingman may not have a wingman themselves. Flight Officers gain the Harm’s Way talent which can only be used on the ally for which they have designated themselves a wingman (subject to the conditions/benefits specified in that talent’s description).
8-12 Lieutenant: A Lieutenant usually acts as the senior member of their wing-pair. Lieutenants have seen plenty of combat, and have become skilled dogfighters. Lieutenants may add 1 Starship Maneuver with the [Dogfight] descriptor to their Starship Maneuver suite. They must already have the Starship Tactics feat to gain this benefit.
13-17 Captain: A Captain is usually the leader of a flight (a 4 ship group comprised of 2 wing-pairs). They have experience directing multiple ships during combat, and have a fundamental grasp of group tactics. Captains may add 1 Starship Maneuver with the [Attack Pattern] descriptor to their Starship Maneuver suite. They must already have the Starship Tactics feat to gain this benefit.
17-20 Major: An honorific that conveys no additional mechanical benefit.
21-30 Commander: Commanders are usually given command of an entire squadron (12 starfighters grouped in 3 flights of 4). Commanders are responsible for the well-being of the entire squadron, and are skilled in tactics that will benefit the entire team. Commanders gain a bonus of +3 to the number of vehicles allowed in a squadron they command (limited to a total of 12) for the purposes of using talents from the Squadron Leader talent tree (on p.17 of SotG).
31+ General: The highest ranking members of the organization, Generals have authority over multiple squadrons, sometimes even capital starships. Their increased duties often force them out of the cockpit, doing more bureaucratic duties such as devising large scale strategies, dealing with other branches of the Rebel Alliance, and making supply requisitions. When Generals do participate in combat, their considerable experience makes them very dangerous foes. Generals may add any 2 Starship Maneuvers to their Starship Maneuver suite. They must already have the Starship Tactics feat to gain this benefit.
Entry Filed under: Organization


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