Theran Listeners
September 30th, 2009
Designed by jadenkorr
History
In 702 BBY, a group of political prisoners from the Grissmath Dynasty were sent to the penal colony on Nam Chorios in the Meridian Sector, a bleak world of crystal deserts. Eventually, the penal colony, little more than surface-to-air guns to prevent unauthorized flights offworld, was effectively disbanded and became a settlement called Hweg Shul. The descendants of the prisoners eked out a living on the world, though it had few resources, except for the abundant “spook” crystals that created random electrical storms, and the drochs that Hutts consider a delicacy.
Theras, one of the farmers in the settlement who was known to be a crackpot, claimed he had a dream in which the crystals of Nam Chorios spoke to him, saying that to prevent the escape of the drochs, no ships could ever leave the planet. By 19 BBY, his followers, now called “Oldtimers,” had taken control of the gun emplacements to prevent anyone from leaving. Seti Ashgad was exiled to Nam Chorios, met with Beldorion, a failed Hutt Jedi, and discovered that the spook crystals unique energy distribution properties could be used to create CCIR (Centrally Controlled Independent Replicant) systems in droids.
Ashgad found that Beldorion, essentially the dictator of the planet, was being manipulated by Dzym, a mutated humanoid Droch. A deal was struck, and while the exiled hyperdrive technician would begin trading crystals to other worlds (providing the drochs with means of escape), Dzym would use the strange abilities of his kind to prolong Ashgad’s life. Little did he know that drochs create the Death-Seed Plague, a fast-acting fatal disease that had, in the past, wiped out the Meridian Sector. The only weakness of the drochs’ was their infertility when exposed to light, which the numerous spook crystals amplified enough to prevent an outbreak.
Ashgad formed the Rationalist party with the Hutt, and they opposed the Oldtimers, who would not give their true reasons for enforcing such drastic isolationist policies. Even as they seized control of the gun emplacements, Luke and Leia arrived to end the conflict. The latter engaged Beldorion in a lightsaber duel, killing him, while Luke discovered the Oldtimer Theran Listeners, who explained the true nature of the spook crystals, better known as Tsils. The Tsils were fully sentient, and they amplified any use of the Force into the electrical storms that plagued the surface of Nam Chorios.
During the fighting, Dzym finally acquired a starship to reach the stars, where, no longer weakened by the Tsils and their light amplification, he could spread the Death-Seed Plague to the whole galaxy. in response, the Tsils launched their only offense, combining their power into a massive electrical storm that destroyed Dzym and his shuttle.
In the aftermath, the Theran Listeners taught Luke what they knew, and later, they taught Jacen Solo their techniques. They now make a few exceptions to the isolationist laws, but those leaving must go through intense security measures.
Building a Theran Listener
Theran Listeners are few and far between, and they almost never leave Nam Chorios. Finding a reason for your character to have left the world is the hardest part of your concept. Did he/she choose to leave the planet to join the Jedi Order? Or was he/she sent away by the teachers, and if so, why? Another possibility is that your character, like Jacen, sought them out intentionally.
Aside from the talent tree presented below, many Listeners are skilled in healing and foresight, so they take talents like Force Perception and Visions, and Force Powers like Farseeing and Vital Transfer. Many also take Negate Energy, as they have learned to walk through the electrical storms of the Tsils unaffected.
Theran Listeners Talent Tree
As one of the Listeners, you can enhance your hearing with the Force, in addition to creating effects similar to those of the Tsil.
Farhearing
Your listening techniques extend to visions as well. Whenever you successfully use Farseeing, you may immediately make a Use the Force check to eavesdrop or listen as a reaction as though you were the target.
Prerequisite: Farseeing, Theran Force Listening
Light of the Tsils
Through the Force, you can amplify light. As a full-round action, you may make a DC 10 Use the Force check to triple the range of any light source that you are touching for a number of minutes equal to your Wisdom modifier (minimum 1). If a light has no expressed range, such as a datapad screen, it effects all adjacent squares.
Sickening Wave
You have learned to mimic the storms of the Spook Crystals. Once per encounter, as a full-round action, you may make a Use the Force check against the Fortitude Defense of all targets within 2 squares. If your Use the Force check equals or exceeds a target’s Fortitude Defense, he/she moves -1 step along the condition track and takes 2d6 ion damage.
Theran Force-Listening
You can hear through the Force rather than your ears. You may substitute a Use the Force check for a Perception check to eavesdrop or listen. Additionally, you may spend a Force Point as a free action to gain two of the following benefits for a number of minutes equal to your Wisdom modifier (minimum 1):
-Ignore the penalties for being in noisy and very loud areas.
-Ignore walls and other obstacles for purposes of making Perception checks to eavesdrop or listen.
-Understand languages that you are not proficient in.
-Gain the ability to use eavesdrop to listen in on any form of telepathy that originates within 24 squares as a reaction.
-Halve all penalties to your checks made to eavesdrop or listen that are derived from distance
Wild Storms
Just like the Tsils, you can create storms from another’s use of the Force. Whenever you are the target of a Use the Force check, you may spend a Force Point to activate Sickening Wave as a reaction, and it does not count towards the once per encounter limit.
Prerequisite: Sickening Wave
Entry Filed under: Force Tradition


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